In this forum you can talk about Anime and Cartoons such as Hunter X Hunter, Dragon Ball, The Seven Deadly Sins, Ben Ten, Scooby Doo, Kuroko's Basketball, Shaman King, Baki Hanma, KENGAN ASHURA, Fullmetal Alchemist, One Piece, Jujutsu Kaisen, K-On, Spirited Away, Negima, Powerpuff Girl, X-men, Dexter's Laboratory, Star Wars, Samurai Jack, The Simpsons, Teen Titans, Avatar: The Last Airbender, SpongeBob, Batman, Rick and Morty, Looney Tunes, Tom and Jerry, Attack on Titan, Neon Genesis Evangelion, Naruto, and any others. Any guest can reply to any topic if not locked. You can also share your opinion or stuff about anime and general everyday topic.
.

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Alderis

Pages: [1] 2 3 ... 16
1
Anime News / Light Through Glass: Rebels of the Neon God
« on: November 20, 2024, 07:43:50 PM »
Light Through Glass: Rebels of the Neon God

Rain splatters against the phone booth glass, drops falling like the embers of fireworks spiraling in the distance. Their trails are lit by an indistinct whirl of city lights, perhaps cars or fluorescent signs, made obscure and thus somehow entrancing, their uncertainty of form promising riches and wonders. The beads of water are like liquid jewels, a beautiful contrast against the soot-streaked interior. Two boys huddle inside, hungrily passing cigarettes between them, then inserting a screwdriver into the terminal. A waiting bag is filled with the phone’s bounty, loose coins a pale imitation of those glittering lights – but here in the city, all truly bright things are indistinct and out of reach.




Stories of disaffected youth all ring with a similar tenor, but their details differ, and it is details that compose a life. To seek the universal means your work represents no one; seek to authentically capture one lived experience, and all the thousand textural details of that experience will worm into our minds, offering recollections of heavy rains and damp jackets and fickle lighters from our own experiences. Rebels of the Neon God follows four youths through a trove of such memories: the two coin thieves Ah-tze and Ah-ping, the girl Ah-kuei who comes to know them, and Hsiao-kang, a truant cram school student who sees something beautiful in the city lights, and assigns the purpose he cannot find to Ah-tze’s retreating back.


The need for something more than that ephemeral glow, the hope that life offers more than this, motivates all of the Neon God’s supplicants. Ah-ping offers his friends a trick: $300 trapped between glass cups, which you cannot retrieve with either your hands or your feet. How do you claim it? A fair metaphor for their lives, where happiness or purpose always seem so close, yet somehow impossibly out of reach. There must be a trick to this, right? Ah-ping returns, and blows the glasses apart. Ah, so that’s what it was.



Hsiao sees that “something more” in the life of Ah-tze himself, seemingly free and noble upon his motorcycle, the equally aimless Ah-kuei clinging to his back. In that brief moment their lives seem glamorous; while Hsiao sits nursing grudges in his father’s cab, Ah-tze smashes the side mirror and drives off, unbound by the mundane disappointments of cram school and nagging parents. A moment of misunderstanding that dooms both of them, as Hsiao sacrifices his standing in pursuit of that rebel-without-a-cause glamor, seeing little difference between Ah-tze and James Dean. But such feelings are always fleeting; they are the brief elation of Born to Run, the gallant rescue of Terror in Resonance, the momentary concluding giddiness of The Graduate. The next morning always comes. The drain still needs to be fixed.


Most of the film explores that comedown, the countless static, inert moments in between those brief highs. Pain is taken in exploring the dull, clammy corners of Ah-tze’s life, as he sleeps in a perpetually flooding apartment, covering his ears to blot out the banging through the walls. Would-be rebels are constantly lighting cigarettes and striking poses, but each butt is soon extinguished, and followed as it circles the drain. Ah-kuei waiting to be picked up, checking her appearance in the circus mirrors of the arcade trawl. Hsiao stabbing a roach with his compass, then smashing his own window as the corpse clings to its exterior. “Do you have nothing else to do with yourself?” asks his mother. If only.



That cockroach serves as oracle, foretelling Hsiao’s fascination with Ah-tze’s life; eventually, Hsiao will desecrate Ah-tze’s bike with the same compass, using the tools of his abandoned cram school to destroy something free and beautiful, and perhaps maybe claim such beauty for himself. It feels good to hold such power, as Ah-tze holds over Ah-kuei, abandoning her in bed just as his brother did before him. When we have so little, we cannot help but be petty tyrants, lording over our fiefdoms like the rebellious Neon God himself. The one thing Ah-tze possesses, the icon of freedom in his impoverished life, destroyed because Hsiao saw a glimmer of himself reflected in Ah-tze, a vision of what he might become if he surrendered to the movements of the city. The glass distorts as it illuminates; what seem like gems blotted by rainfall are no more than arcade lights.


Neon God’s parallel narratives emphasize their cages, with constant shots echoed across the lives of Hsiao and Ah-tze, moments of preparation and striving and bitter disappointment. These cages enclose further as the film progresses, each of our floating protagonists drawn back towards the earth by necessity, by failure, by the pursuit of worried parents or furious shopkeepers. Hsiao’s grand quest to join the rebels ends with a brief “fuck off” from Ah-tze dragging his ruined bike, the only time they actually interact. Each of them ends worse than they started, grasping for intimacy in ruined apartments and dial-a-date cubicles.



But how can they do anything else but hope? Are we expected to live in disappointment, knowing only that tomorrow won’t be different or better than today? Even Hsiao’s mother prays to the Neon God, hoping for something better, at least for her son. Choose religion, choose love, choose the allure of the city lights – but we must choose something, something better than a continuity of failure extending far past the city limits. Ah-ping asks only for a girl to hug, beaten past recognition by the toll-takers of rebellion. Ah-kuei says “let’s leave this place,” but cannot imagine another.


Rain beats against the glass as we depart, making the city an indistinct whirl of glowing embers, each glamorous and full of potential. But in the morning, clearer eyes remind us they are just construction signals, charting a narrow path off into the distance. It was only ever a trick of the light.


This article was mad e possible by reader support . Thank you all for all that you do.


Source: Light Through Glass: Rebels of the Neon God

2
Anime News / Skip and Loafer – Episode 11
« on: November 18, 2024, 11:13:17 PM »
Skip and Loafer – Episode 11

Hello folks, and welcome back to Wrong Every Time. Today I’d like to take a stroll back to the delightful drama of Skip and Loafer, as our two charmingly mismatched leads muddle their way through the school festival. Through the combined pressures of Mitsumi’s self-assigned responsibilities and Shima’s participation in the class play, the two are each essentially revisiting their childhood dreams, seeing how their old ambitions fit them, and where their new feelings might lead.


This process has prompted some good, productive friction for both of them, as Mitsumi reaches the limits of what she can do alone, and Shima grapples with his complex feelings regarding stage performance. But regardless of their personal journeys, what has been made abundantly clear is just how much they care for each other, and desire to keep each other from harm. Shima expresses this concern through his attempts to shield Mitsumi from disappointment, while Mitsumi pushes Shima to embrace uncertainty, knowing he is strong enough to pick himself back up. Let’s see how their dance continues as we return to Skip and Loafer!



Episode 11



We open by panning down over the festival’s roadside entrance, as if we’re visiting as guests ourselves. A fine way to combine establishing and perspective shots, making us feel more like we’re actually in the crowd ourselves


These school festivals seem like an excellent way to ensure theoretically isolated school clubs all feel like part of the same larger community, both within their school and as a part of their town. It makes sense for Japan’s generally community-oriented perspective, in contrast with the frequent framing of American school clubs as rivals or antagonists


Our student council president Kazakami chats comfortably with prospective students, until Takamine angrily informs him he is needed back at the orientation table. The difference in their perspectives embodies how they are each best for their assigned role – Kazakami can make the student council seem approachable, while Takamine is the unpersonable backbone making sure the work gets done



“This event’s such a big deal, some students risk their college chances to participate.” Of course, Mitsumi sympathizes with how Takamine is only being so serious because the fortunes of other students depend on her taking this seriously. The student council pair mirror Mitsumi and Shima quite well


“I’m sure she must want to be president more now than ever.” And as Mitsumi’s mirror, Takamine offers an early demonstration that all the preparation and suitability in the world won’t necessarily ensure you follow a frictionless road to your dreams. Mitsumi claims she is good at picking herself back up, but she hasn’t fallen that hard yet, certainly not on the scale of someone like Shima


We get a brief montage of their class play, holding for the key line “Johan, you must choose how to live your own life”



There is no happy ending for Johan, but his uncertainty ensures the rest of the family lives peacefully. Basically the role Shima has accepted in his own life


Mika asks if Nao is stopping by, a welcome indicator that Nao has continued to serve as Mika’s confidant. Mika could certainly use a friend who understands the ungenerous feelings of youth


Seeing all her classmates meeting up with old friends, Mitsumi suddenly feels isolated, thinking of how everyone she used to know is a world away


Meanwhile, Yuzuki’s showing off her painting skills at the art exhibition. I appreciate all these small flourishes of texture we’re receiving regarding the secondary cast, as the school festival offers them a chance to show off their other interests



Mitsumi briefly perks up at the thought of that grump Makoto also being a loner, but it turns out even she has friends from middle school here. Brutal, Mitsumi


Yuzuki is tired of being hit on by people who aren’t even interested in her work. “They pay no attention to something I poured my heart and soul into, then turn around and tell me they’re interested in me? Is that supposed to make me happy?” It’s all a superficial dance to her suitors, the pleasantries you dispense with in order to ask a girl out. They are interested in her as an object, not as a person, and she is tired of playing that game


“Everyone has their own issues,” Mitsumi reflects. Yuzuki’s appearance means she is constantly being engaged by people who have no interest in her thoughts or passions, and must maintain a certain degree of cynicism regarding new connections



Mitsumi and Yuzuki run into Makoto and her middle school friends, who are both low-energy loners like Makoto, and have a difficult time dealing with Yuzuki’s energy. Yuzuki’s in a frustrating spot where her natural look and affectation means she frequently attracts people who just want something from her, while others often judge and discount her from the start


But Makoto sees this, and refuses to let it happen, swiftly rambling about all of Yuzuki’s genuinely admirable qualities to her friends. She’s become such a loyal friend!


“They’re good girls once you get to know them.” It’s actually Makoto who ends up apologizing for her friends. The personas we set up as insecure adolescents often serve as barriers to true connection, but with as earnest a person as Mitsumi tying them together, Makoto and Yuzuki were able to find all these things to appreciate in each other



“We don’t feel like it’s only been six months, right?” Yuzuki can only marvel at how short a time she’s spent with Mitsumi, Mika, and Makoto – their barriers dropped so quickly, and though they’re such profoundly different people, they can talk as if they’ve known each other forever. That Mitsumi magic at work


The girl Kazakami was advising stops by the info booth, grateful for how much he calmed her nerves. Another affirmation that Kazakami is a perfect front-facing leader; though he might not understand all the details of his job, he understands how to comfort people when they need assurance


But here’s trouble brewing in the distance, as Ririka learns about the school festival!



The next day, the girl beside Mitsumi at the info desk starts talking about new festival romances, basically just priming us for a future romantic confrontation


Then Kanechika shows up, looking like a cross between a Hollywood talent scout and a Miami hitman


Kanechika begs Shima to come watch the drama club’s performance, to which Shima responds by asking Kanechika what is his endgame is regarding all this passion for performance



“Is there really an endpoint for daily routines like eating and going to work? I can’t think of it yet.” There is no cost associated with Kanechika’s passion at the moment, so he’s free to embrace it without thinking about what tomorrow will bring. He cannot relate to Shima’s obsession with consequences, his choice to hold back from full, potentially “selfish” engagement with the world, simply because it might result in others getting hurt


Elsewhere, a young boy named Kei-chan is separated from his mother


Ah, of course, it’s Shima’s little brother. Those potential consequences coming home to roost


Kanechika’s play offers an explanation for his outfit – he’s actually playing a debt collector



“It was so good!” “Really? Of course it was.” Lovely seeing Kanechika transition from genuine vulnerability, feeling bowled over at the idea that someone else might truly connect with his work, to his usual lighthearted confidence. This performance meant a lot to him, and there’s nothing like seeing something you poured your soul into truly resonate with your audience


The rest of the world desaturates as Shima looks at Kanechika, embodying how all else fades away in this moment of reconnection with the passion he’d forgotten


Unfortunately, Shima is informed of his brother’s situation before he can actually talk with Kanechika


On the way, Shima admits that he just doesn’t know how to deal with his stepbrother, and thus generally avoids him. Once again, it takes someone else to remind him that yes, little brothers generally care about their older brothers’ attention and perspective



“I guess my Mom came to see the class play. But why?” Man, was he ever scarred by his prior experiences. The fact that his performance couldn’t save his parents’ marriage as a child seems to have convinced him that his mom would have no interest in seeing him perform


The brothers come face to face and Keiri immediately bursts into tears, proving what a brave face he was putting on before. But his love and trust in his brother is clear in his willingness to embrace his true feelings


Shima’s classmates point out an obvious truth he was never able to put together himself: his brother has always been acting considerate of him, and too shy to express his genuine interest in spending time with Shima, much like how Shima himself often acts. It is the qualities they share that have kept them apart


But what’s this? Shima’s mom runs into Ririka!?



And Done


Whew, we are really moving now! With both the season and festival nearing their end, we’re barreling through a much-anticipated series of referendums on how much the past still haunts Shima, how far he has come since his anxious younger days, and where exactly he wants to go now. Shima’s “crimes” have been restricting him ever since he abandoned acting, as he clearly blames himself not just for Ririka’s scandal, but also for the division within his family. But with friends like Mitsumi and Kanechika demonstrating the rewards of truly committing yourself to your passion, even if you stumble along the way, it seems he might be ready to forgive himself and move forward, aspiring to live as earnestly as the brilliant Mitsumi. I eagerly await the final performance.


This article was mad e possible by reader support . Thank you all for all that you do.


Source: Skip and Loafer – Episode 11

3
Anime News / Uzumaki – Episode 2
« on: November 17, 2024, 02:41:35 AM »
Uzumaki – Episode 2

Hello folks, and welcome back to Wrong Every Time. Today I announce with some degree of trepidation that we are returning to Uzumaki, the recent adaptation of Junji Ito’s famed horror manga. Though the first episode of this adaptation was actually phenomenal, there were apparently some catastrophic production breakdowns in the course of this series’ oft-delayed genesis. As a result, this second episode no longer boasts direction by Hiroshi Nagahama, the horror maestro whose uncanny application of rotoscoped animation and fastidious attention to sound design detail made the first episode such a wonder.


The reasons for this breakdown are both obscure and predictable; I don’t have exact knowledge of who pulled the plug, but it seems obvious that someone on the American side of this production got cold feet regarding the time and labor required for Nagahama’s approach, and instead tossed the production to a director who is renowned for putting in slipshod, subpar work at presumably cheaper rates. This is of a piece with American producers’ general lack of respect for the work that goes into anime production, and with Adult Swim in particular’s conflation of nostalgia with artistic value. Shows like the FLCL sequels embody Henry Ford’s maxim of “if I asked the people what they wanted, they’d have said faster horses” – it is up to great artists to show people what they could never have imagined wanting, and a philosophy born of “I want to recreate the exact conditions of when I first saw Cowboy Bebop at 1 AM on Adult Swim” will never produce such new ideas.


Thus we journey onward, into the consequences of high-level producers demanding swift, affordable results from a process whose fruits they could never measure or understand. With the spiral closing in around Uzumaki itself, we return to the field!



Episode 2



The downgrade is clear right from the start, with the meticulous flowing movements of Nagahama’s rotoscoped actors now replaced by stiff, limited animation


The boarding also seems like a downgrade, more interested in minimizing the number of layouts than capturing the best angle for any given moment


Anyway, Katayama’s back in class, and now his gross back markings have started swelling. I quite like how Junji Ito adapted his short form storytelling style for Uzumaki, in that he actually didn’t change it that much, instead essentially crafting an array of short fictions that all interweave, each pointing towards the emergence of the malevolent spiral obsession in their own ways. I appreciate how that makes this force upon their town feel so ambiguous and all-consuming; there’s no specific list of symptoms to look out for, the spiral encroaches on each life in its own special way



Some still shots don’t look so bad, as the simplified CG models of the characters don’t reveal their limitations as fully when not moving


As we cut into a scene with two students observing snakes drawn into a spiral, the limitations of character animation are more clear. Where even incidental moments were previously defined by constant variations in character form, we’ve now been reduced to stills and lip flaps, alongside closeups designed to avoid drawing attention to how little movement is in the frame


Our episode director is now Taiki Nishimura, who has scattered episode director credits across a variety of shows



And overall director is Yuji Noriyama, implying Nagahama’s no longer involved even as a supervisor


As Kirie walks by a cemetery with a friend, we are treated to some good old-fashioned “raise and lower the still character models to simulate walking” quasi-animation


These cost-saving techniques are combined with others: panning over scenery during exposition to avoid having to animate characters, and flashing back to moments of the previous episode rather than animating new material. Honestly, the dynamics of cost-saving are indeed an essential aspect of anime production, particularly for weekly productions, though it’s obviously embarrassing to see such prominent and drama-undercutting limitations applied to an allegedly prestige miniseries years in the making



Kirie’s friend claims that bodies cremated in other towns also form a spiral, so long as those bodies came from Kurozou. The unsettling implication that the infection is already inside them, that they are all simply hosts for the spirals


A classmate named Yamaguchi jumps out in front of them, proclaiming his love for Kirie. They mostly avoid portraying the actual motion, instead using speed lines to convey, uh, speed


“Scaring people is just what I do!” Oh, I’m sure he’ll suffer a fine end


Elsewhere, she runs into a boy named Kazunori, who appears to be fighting with his family. A little more movement here, though still a stark lack of fluidity between frames



He claims his family “twists into knots” to avoid confronting the reality of their poverty, turning into emotional spirals via jealousy. A new framing of spirals, as the result of self-defeating, circular psychological preconditions. Also reflective of Ito’s general tendency to throw everything against the wall and see what sticks; there isn’t necessarily one clear “answer” to what’s happening here, Ito is just toying with various interpretations of the spiral mythology, running improvisational riffs on this central image he finds so compelling


Describing Ito’s work calls to mind the Samurai Flamenco quote “the line between justice and stupidity is paper thin.” He frequently pursues an absurd concept far beyond where another author would have abandoned it, which is part of why his work either hits hard or is a complete whiff for different audiences



Kazunori plans to run away with his neighbor Yoriko before they become twisted as well. You could construct a fine interpretation of Uzumaki as a portrait of rural Japanese towns aging and decaying, though it obviously prioritizes that less than something like Shiki


Shuichi claims the spiral hangs particularly heavy over Kazunori’s home, and also notes that Kirie’s hair is growing longer. Seems like we’re steering towards perhaps Uzumaki’s most dramatic case of “pursuing an absurd concept beyond its breaking point”


The next day, her hair has grown even longer, and started to form spirals


And outside the window, they see Katayama has turned into a giant snail. I’m beginning to think there might be something wrong with this town!



His twisting body at least still affects some grotesque fluidity. One of the great advantages this adaptation should theoretically have over the source material is that it is easy to evoke a sense of horror through off-putting animated fluidity


The spiral hair fights to defend itself! Yeah, this was one vignette I could only see as farce in the original manga, and sinister synth notes vibrating in the background are not making it any less silly


“Just you wait Kirie, I’ll attract even more attention than you.” I’m not sure this is the sort of attention you should be craving


Now isolated from her peers, Kirie takes pity on poor snail-Katayama. The spirals are drawing them into themselves, but separating them from others



God, the character animation is so stiff! Shuichi runs away from Kirie looking like a chimpanzee lugging an invisible suitcase. Whatever happened behind the scenes of this production, it’s clear that Adult Swim are just awful business partners for anime studios, lacking appreciation for either the labor or artistry of animation


Yamaguchi decides to prove his love by throwing himself in front of a car, an action this production clearly lacks the resources to actually animate. Instead, we just get a still shot of Kirie’s face as she basically fails to react to her classmate’s gruesome demise. While the first episode was an exercise in conveying horror through animation, this episode is serving to demonstrate all the reasons horror is so difficult for animation, and the many pitfalls you must somehow evade


Tsumura is now also a snail



And now Kyoko’s hair is a giant spiral! Spiral hair battle!


I have to imagine even Ito was giggling as he wrote this vignette. “Shonen battle between spiral hair parasites” is not a perverse corruption of mundane human life, it is absolute farce


Of course, it does play into the psychological spiral theme of these townsfolk scratching at each other for scraps, spiraling into self-destruction as their town collapses around them. In a situation that demands absolute collaboration among the townsfolk, they are instead acting like crabs in a bucket, ensuring only that their neighbors don’t make out better than they do


Shuichi manages to cut Kirie free of her hair spirals, but Kyoko is not so lucky. Her sacrifices made to draw the attention of the crowd threaten to swallow her entirely



Meanwhile, it appears the snail boys have broken free and laid a clutch of eggs. Always something new going on around here


Kirie then recalls that Kazunori and Yoriko are attempting to flee town


Aw jeez, their out-of-focus run cycle approaching the station is so sad


Yeah, these atrociously simplified run cycles and barely-articulated character drawings are clearly demonstrating why the rest of this episode stuck to still shots – there is simply no one associated with this episode’s production who has the time or ability to animate a character running



The simplicity of the CG models they’re tracing over becomes far more apparent in these “action” sequences, when they attempt to make those models move


Kazunori and Yoriko instead fuse together into a horrific spiral of their own. Actually a reasonable sequence here, aided greatly by the ominous music and the gross crackling foley work


“Too tight! It’s as tight as a steel cable.” Through refusing to acknowledge their children’s dissatisfaction with this self-destructive community and its old grudges, the parents lose those children entirely



The town’s latest spiral innovation: folks stuck traveling in circles, never getting any further. A condition that further echoes the implications of Kazunori and Yoriko’s story, a refusal to move forward


Welp, now their teacher is a snail


We then learn of a ship that run aground, a story conveyed entirely by off-screen speakers to avoid any need for lip flaps


I actually quite like these high-angle compositions as Kirie climbs the lighthouse stairs, which effectively emphasize the spiral nature of the building



And Done


Whoof, what a tragedy. After such auspicious beginnings, Uzumaki has already descended into a spiral of total production breakdown, marred by persistent scenes of absurd cost-cutting that persistently undercut any sense of horror or suspension of disbelief regarding the reality of this world. In this episode, that disastrous production collapse was married to some of Uzumaki’s weakest original material; neither the snail story nor the hair spiral story that dominated this episode were particularly effective even in the manga, making for an altogether underwhelming experience. Thankfully, the lighthouse story that concluded this episode at least led us out on a relatively high note, offering both the strongest horror story and most capable visual adaptation of the episode. Still, it is clear that dark clouds surround Uzumaki’s cursed production.


This article was mad e possible by reader support . Thank you all for all that you do.


Source: Uzumaki – Episode 2

4
Anime News / Frieren: Beyond Journey’s End – Episode 6
« on: November 15, 2024, 06:12:58 AM »
Frieren: Beyond Journey’s End – Episode 6

Hello folks, and welcome back to Wrong Every Time. Today I thought we’d step back into the world of Frieren, as our heroes prepare for a confrontation with an imposing dragon. Having been instantly rebuffed by the monster’s mighty scales, Frieren has decided it is time for the party to acquire a front-line fighter, that she might be afforded more time to conjure a properly armor-piercing sorcery. Thus our pair headed off to recruit Stark, the ax-wielding apprentice of Frieren’s old companion Eisen, only to find he’d been studiously avoiding confrontation with the dragon for three years.


It’s no surprise that our party of two mages are now in the market for some kind of warrior, but Frieren has so far avoided straightforward fantasy action, with each of its conflicts ultimately resolving in some quiet revelation regarding the nature of memory, personal relations, or finding purpose in your life’s journey. I’ll be intrigued to see how Stark facilitates these dramas, as he actually seems like the most “normal” member of the group, at least compared to Frieren’s elven sensibilities and Fern’s trauma-born perspective. With a dragon battle awaiting us, let’s meet back up with our brave heroes!



Episode 6



Given Stark’s story so far, I imagine this episode might explore how the idea of a “hero” is a matter of perspective, considering how his presence in the village for these three years might have cultivated a very different image and impact than if he had actually slain the dragon back when he first arrived. Single acts of bravery are nice, but as Freiren has consistently demonstrated, it is more often the active, mundane practice of cohabitation that makes people linger in our memories. It’s the small things we miss the most


We open right where we left off, with Fern discovering Stark’s true strength


Fern asks him why he keeps training if he doesn’t intend to fight the dragon, to which he replies that in the three years since he’s been here, the villagers who initially lived in fear have come to smile happily in their daily lives. It is his presence that is a comfort, not his deeds



Of course, I imagine he sees himself as a failure. We are worse at coming to value our own worth merely as a presence in the lives of others than we are at appreciating the value others bring to our own lives. On top of that, we are often bad at expressing how much we appreciate the presence of our companions, as Frieren has learned in the wake of Himmel’s death. Learning to appreciate the moment, to not second-guess our own value, and to express how much we appreciate our loved ones is the work of a lifetime


“I’m the hero of this village, so I have to defend it. That said, maybe I’d actually run away.” His practice seems like almost a form of prayer, attesting his commitment to defending the village if the worst comes to pass. He’s not sure he’s courageous enough to fight, but he practices every day in hope of ultimately rewarding the faith that has been placed in him



“I got this scar from my master. He must have been disappointed in me. In the end, he never praised me, not even once.” Little wonder he’s got this inferiority complex


Seeing the scars attesting to Stark’s constant training, Fern states she doesn’t believe he’ll run. It’s clear he doesn’t want to run, but cannot trust in his own courage


Ooh, wonderful morphing animation for this recollection of Fern’s first battle with a monster. Excellent use of post-production filters, as well – racking focus and artificial film grain create a sense of a traumatic memory’s that’s been deeply buried


“All I needed was resolve.” Apparently both Frieren and Eisen subscribe to the “fling your child into the pool and let them figure it out” school of instruction



“All the training you’ve done won’t let you down.” Of course, there is always a point where you must take a brave leap in transforming practice into active performance


“Though you’re a hopeless coward, I believe your resolve to protect this village is real.” This lopsided encouragement is likely the only kind that could get through to Stark, rather than kinder words that directly contradict his self-image


Excellent boarding as Fern returns to Frieren, with a low-angle shot capturing Frieren’s comfortable indifference to Fern’s excursions, a neat counter-shot following Fern’s intrusion into the frame, and neutral shots of their room’s lantern to bookend the tiny scene. This show controls pacing and tone so well through its boarding



“Promise me. If I die during the battle, I want you to finish off the dragon.” In spite of his fears, he still values this village more than his own life


And of course, Frieren can’t understand how “living here for three years” has indebted Stark to this village, given that’s barely the blink of an eye from her perspective


“Your hands are trembling.” “I’m afraid, after all.” A very Frieren vision of a heroic warrior. Fighting dragons is scary! It’s not something any reasonable person would do for fun!


I do like how every battle so far has been weighted with this sense of real consequence. If they fail in their first attack, generally they expect to die, given the extreme power of the forces at hand. That in turn makes life seem all the more precious, and the moments in between battles worth savoring, all fitting with Frieren’s overall philosophy on life



Frieren reflects that Eisen was the same way. “Being afraid isn’t a bad thing. It’s my fear that’s brought me this far.”


She takes comfort in this. It’s like Eisen is still beside her, his journey continuing through Stark’s inherited mannerisms


Nice touch of an Obari-reminiscent walk cycle as Stark approaches. A sort of body language that naturally implies determination, making implacable steps forward


And then some gorgeous cuts as Stark dances around the creature. I like the mobility of the camera movement here, as well as the constantly shifting ground – the whole effect clearly emphasizes how the dragon is basically a mountain itself, a massive part of the landscape that must be navigated for successful attack



In a flashback, Eisen explains that the moment when he struck Stark happened because his body moved on reflex, responding naturally to an incredibly strong and frightening opponent. We can only hope that our students will grow beyond our own capabilities


Man, incredible dragon animation here. I again appreciate how well they’re conveying the scale of this creature, with Stark being flung around it like a mouse clinging to a bear


Ultimately, Stark ends up killing the dragon before Frieren can even contribute. His self-image was the only thing holding him back



“My master said you made the heroes’ journey ridiculous. It was a ridiculous and fun journey.” It is not Frieren’s strength that Eisen recalls, but her ability to bring unexpected joy to their travels


Of course, at the time, Eisen could only complain about how these excursions for random grimoires were a waste of valuable time. His eyes were only on the goal, not the journey – in that way, he was actually similar to Frieren


It’s funny how this show’s thematic priorities echo my philosophy of fantasy storytelling. While Eisen gripes about imaginary mechanical hurdles and bosses they’ll have to fight, the substance of slipping into fantasy is revealed as the moments in between, the incidental treasures inherent in spending time with well-sculpted characters in an interesting world. It’s the bonds they develop that interest me – external conflict is only interesting insofar as it furthers or illustrates those bonds. Outside of that, “you must kill ten dragons” might as well be “you must do ten loads of laundry,” just Tasks, not human drama



Of course, I can also enjoy stories about interesting tasks. But without the human element, I’m probably not going to find them particularly moving or nourishing


“I’d rather enjoy a ridiculous and fun journey I can laugh about when it’s over.” Agreed, Himmel


Thus Stark joins the party, and our team journeys onward to the aptly-named walled city of Waal


They really put a lot of work into the reflections of light shimmering on this massive guard’s plate mail, which adds some emphasis to his declaration that the passage north is blocked due to monster appearances



Frieren of course sees this guard’s command as a perfect opportunity to hang around and not do much of anything


Fern overhears some townsfolk grumbling that the checkpoint will be closed down for at least two years


“Even my master’s back that seemed so broad, started to look smaller as I aged.” An uncomfortable yet inescapable transition


Extremely fluid character acting as Fern reveals the checkpoint situation to Stark. Almost oddly so, one of those sequences where fluidity sorta draws attention to itself



Seeing these two collaborate really highlights Fern’s grim, low-affect persona. She is an unusual person, but not a caricature, and it’s obvious how her experiences have affected both her perception of and behavior towards others


We can see her thawing towards Stark at least, as she begins to smile at their shared jokes



Stark reveals his own cause for urgency: if he doesn’t complete this adventure quickly enough, Eisen will die before he can bring back his own stories to share. And Fern comes to trust his instincts just a little bit more


They come across Frieren avoiding the guards, but then the man who blocked them earlier offers a dramatic apology. Love Frieren’s weirded-out face in response


In spite of Frieren’s dislike of pageantry, they end up receiving a royal sendoff for their apparent mission to assist in fighting the Demon Lord’s army



And Done


Thus our heroes continue their journey, moving beyond the boundaries of civilization and into the wild north! I was frankly a little concerned that Stark’s introduction would push the show in a more action-oriented direction, and thus was happy to instead immediately dive into our new arrival’s anxieties, and explore how he’d actually found purpose in acting as a symbol for this village even though he didn’t believe in his own strength. Eisen frankly seems to have done Stark a significant disservice by never actually praising his abilities, but I suppose he at least counterbalanced that by teaching his student the importance of savoring the incidental pleasures of the road. Onward into the north!


This article was mad e possible by reader support . Thank you all for all that you do.


Source: Frieren: Beyond Journey’s End – Episode 6

5
Anime News / Frieren: Beyond Journey’s End – Episode 6
« on: November 13, 2024, 09:43:40 AM »
Frieren: Beyond Journey’s End – Episode 6

Hello folks, and welcome back to Wrong Every Time. Today I thought we’d step back into the world of Frieren, as our heroes prepare for a confrontation with an imposing dragon. Having been instantly rebuffed by the monster’s mighty scales, Frieren has decided it is time for the party to acquire a front-line fighter, that she might be afforded more time to conjure a properly armor-piercing sorcery. Thus our pair headed off to recruit Stark, the ax-wielding apprentice of Frieren’s old companion Eisen, only to find he’d been studiously avoiding confrontation with the dragon for three years.


It’s no surprise that our party of two mages are now in the market for some kind of warrior, but Frieren has so far avoided straightforward fantasy action, with each of its conflicts ultimately resolving in some quiet revelation regarding the nature of memory, personal relations, or finding purpose in your life’s journey. I’ll be intrigued to see how Stark facilitates these dramas, as he actually seems like the most “normal” member of the group, at least compared to Frieren’s elven sensibilities and Fern’s trauma-born perspective. With a dragon battle awaiting us, let’s meet back up with our brave heroes!



Episode 6



Given Stark’s story so far, I imagine this episode might explore how the idea of a “hero” is a matter of perspective, considering how his presence in the village for these three years might have cultivated a very different image and impact than if he had actually slain the dragon back when he first arrived. Single acts of bravery are nice, but as Freiren has consistently demonstrated, it is more often the active, mundane practice of cohabitation that makes people linger in our memories. It’s the small things we miss the most


We open right where we left off, with Fern discovering Stark’s true strength


Fern asks him why he keeps training if he doesn’t intend to fight the dragon, to which he replies that in the three years since he’s been here, the villagers who initially lived in fear have come to smile happily in their daily lives. It is his presence that is a comfort, not his deeds



Of course, I imagine he sees himself as a failure. We are worse at coming to value our own worth merely as a presence in the lives of others than we are at appreciating the value others bring to our own lives. On top of that, we are often bad at expressing how much we appreciate the presence of our companions, as Frieren has learned in the wake of Himmel’s death. Learning to appreciate the moment, to not second-guess our own value, and to express how much we appreciate our loved ones is the work of a lifetime


“I’m the hero of this village, so I have to defend it. That said, maybe I’d actually run away.” His practice seems like almost a form of prayer, attesting his commitment to defending the village if the worst comes to pass. He’s not sure he’s courageous enough to fight, but he practices every day in hope of ultimately rewarding the faith that has been placed in him



“I got this scar from my master. He must have been disappointed in me. In the end, he never praised me, not even once.” Little wonder he’s got this inferiority complex


Seeing the scars attesting to Stark’s constant training, Fern states she doesn’t believe he’ll run. It’s clear he doesn’t want to run, but cannot trust in his own courage


Ooh, wonderful morphing animation for this recollection of Fern’s first battle with a monster. Excellent use of post-production filters, as well – racking focus and artificial film grain create a sense of a traumatic memory’s that’s been deeply buried


“All I needed was resolve.” Apparently both Frieren and Eisen subscribe to the “fling your child into the pool and let them figure it out” school of instruction



“All the training you’ve done won’t let you down.” Of course, there is always a point where you must take a brave leap in transforming practice into active performance


“Though you’re a hopeless coward, I believe your resolve to protect this village is real.” This lopsided encouragement is likely the only kind that could get through to Stark, rather than kinder words that directly contradict his self-image


Excellent boarding as Fern returns to Frieren, with a low-angle shot capturing Frieren’s comfortable indifference to Fern’s excursions, a neat counter-shot following Fern’s intrusion into the frame, and neutral shots of their room’s lantern to bookend the tiny scene. This show controls pacing and tone so well through its boarding



“Promise me. If I die during the battle, I want you to finish off the dragon.” In spite of his fears, he still values this village more than his own life


And of course, Frieren can’t understand how “living here for three years” has indebted Stark to this village, given that’s barely the blink of an eye from her perspective


“Your hands are trembling.” “I’m afraid, after all.” A very Frieren vision of a heroic warrior. Fighting dragons is scary! It’s not something any reasonable person would do for fun!


I do like how every battle so far has been weighted with this sense of real consequence. If they fail in their first attack, generally they expect to die, given the extreme power of the forces at hand. That in turn makes life seem all the more precious, and the moments in between battles worth savoring, all fitting with Frieren’s overall philosophy on life



Frieren reflects that Eisen was the same way. “Being afraid isn’t a bad thing. It’s my fear that’s brought me this far.”


She takes comfort in this. It’s like Eisen is still beside her, his journey continuing through Stark’s inherited mannerisms


Nice touch of an Obari-reminiscent walk cycle as Stark approaches. A sort of body language that naturally implies determination, making implacable steps forward


And then some gorgeous cuts as Stark dances around the creature. I like the mobility of the camera movement here, as well as the constantly shifting ground – the whole effect clearly emphasizes how the dragon is basically a mountain itself, a massive part of the landscape that must be navigated for successful attack



In a flashback, Eisen explains that the moment when he struck Stark happened because his body moved on reflex, responding naturally to an incredibly strong and frightening opponent. We can only hope that our students will grow beyond our own capabilities


Man, incredible dragon animation here. I again appreciate how well they’re conveying the scale of this creature, with Stark being flung around it like a mouse clinging to a bear


Ultimately, Stark ends up killing the dragon before Frieren can even contribute. His self-image was the only thing holding him back



“My master said you made the heroes’ journey ridiculous. It was a ridiculous and fun journey.” It is not Frieren’s strength that Eisen recalls, but her ability to bring unexpected joy to their travels


Of course, at the time, Eisen could only complain about how these excursions for random grimoires were a waste of valuable time. His eyes were only on the goal, not the journey – in that way, he was actually similar to Frieren


It’s funny how this show’s thematic priorities echo my philosophy of fantasy storytelling. While Eisen gripes about imaginary mechanical hurdles and bosses they’ll have to fight, the substance of slipping into fantasy is revealed as the moments in between, the incidental treasures inherent in spending time with well-sculpted characters in an interesting world. It’s the bonds they develop that interest me – external conflict is only interesting insofar as it furthers or illustrates those bonds. Outside of that, “you must kill ten dragons” might as well be “you must do ten loads of laundry,” just Tasks, not human drama



Of course, I can also enjoy stories about interesting tasks. But without the human element, I’m probably not going to find them particularly moving or nourishing


“I’d rather enjoy a ridiculous and fun journey I can laugh about when it’s over.” Agreed, Himmel


Thus Stark joins the party, and our team journeys onward to the aptly-named walled city of Waal


They really put a lot of work into the reflections of light shimmering on this massive guard’s plate mail, which adds some emphasis to his declaration that the passage north is blocked due to monster appearances



Frieren of course sees this guard’s command as a perfect opportunity to hang around and not do much of anything


Fern overhears some townsfolk grumbling that the checkpoint will be closed down for at least two years


“Even my master’s back that seemed so broad, started to look smaller as I aged.” An uncomfortable yet inescapable transition


Extremely fluid character acting as Fern reveals the checkpoint situation to Stark. Almost oddly so, one of those sequences where fluidity sorta draws attention to itself



Seeing these two collaborate really highlights Fern’s grim, low-affect persona. She is an unusual person, but not a caricature, and it’s obvious how her experiences have affected both her perception of and behavior towards others


We can see her thawing towards Stark at least, as she begins to smile at their shared jokes



Stark reveals his own cause for urgency: if he doesn’t complete this adventure quickly enough, Eisen will die before he can bring back his own stories to share. And Fern comes to trust his instincts just a little bit more


They come across Frieren avoiding the guards, but then the man who blocked them earlier offers a dramatic apology. Love Frieren’s weirded-out face in response


In spite of Frieren’s dislike of pageantry, they end up receiving a royal sendoff for their apparent mission to assist in fighting the Demon Lord’s army



And Done


Thus our heroes continue their journey, moving beyond the boundaries of civilization and into the wild north! I was frankly a little concerned that Stark’s introduction would push the show in a more action-oriented direction, and thus was happy to instead immediately dive into our new arrival’s anxieties, and explore how he’d actually found purpose in acting as a symbol for this village even though he didn’t believe in his own strength. Eisen frankly seems to have done Stark a significant disservice by never actually praising his abilities, but I suppose he at least counterbalanced that by teaching his student the importance of savoring the incidental pleasures of the road. Onward into the north!


This article was mad e possible by reader support . Thank you all for all that you do.


Source: Frieren: Beyond Journey’s End – Episode 6

6
Anime News / Big Windup! – Episode 13
« on: November 11, 2024, 01:09:19 PM »
Big Windup! – Episode 13

Hello folks, and welcome back to Wrong Every Time. Today I am eager to return to the field for a fresh episode of Big Windup!, as our boys continue preparations for the first round of the summer tournament. Having secured a matchup against last year’s eventual winners, their practice regimen has been appropriately grueling, involving pre-dawn wakeups, drills into the night, and a thoughtful combination of physical and mental conditioning.


Most sports shows offer some manner of engagement with the psychological underpinnings of their leads’ behavior, whether it’s something as simple as “I have to fulfill my father’s dying wish” or a nuanced array of emotional factors. But Big Windup! is somewhat unique in that it treats our base impulses as simply more muscles to be trained, with instincts like “tensing up during key plays” countered through persistent meditation and Pavlovian implanted associations. And all of this training is uniquely appropriate for a game like baseball, with its almost “turn-based” combination of passive stretches and frantic action.


Great sports writers have long understood that the science and strategy of baseball makes it a natural facilitator of Hunter x Hunter-reminiscent chess matches, wherein the efficacy of certain training regimens or strategic gambits can be made brutally apparent through close attention to the ebb and flow of conflict. I’m eager to see how our boys’ training pays off, so let’s get right to the action!



Episode 13



“Dazzling flashbacks full of smiling faces.” The singer of this OP seems to treat these experiences in much the same way I do – as vivid reflections of old summer memories, rather than an immediate, ongoing experience. It fits the material well; many stories about adolescence seem to lack any perspective beyond adolescence, making their stabs at interrogating character psychology too personally biased to really offer much insight (to say nothing of their simplistic framing of adult characters). In contrast, Big Windup! is clearly a story about adolescence being conveyed from a  perspective that has struggled through high school and lived to tell the tale, reflecting back with fondness on the ultimately fleeting struggles of youth


This is of a piece with how I often say stories for actual children are frequently a bit more mature in their outlook than stories for adolescents. Your first brush with self-consciousness generally carries with it a certain myopia of perspective, a defensive need to believe that you’ve “figured it all out” at thirteen or fourteen years old. Children are less hung up on the primacy of their experience, so you can actually speak with them more frankly than a nervous, perpetually postering teenager, and art aimed at them can be similarly more honest. This is why, say, Precure has significantly better writing than most light novel adaptations



“It feels like it’ll last forever, but it’s all over in one summer.” I’ve certainly got a few choice adolescent summers that stick in my mind. Live passionately, you’re only young once!


Some nice fluid animation as we cut in, with team manager Chiyo making a dramatic show of having been nearly bested in her quest to scout information on Tosei’s batting order and strategies


“I’m sorry, but I could only separate the strike zone into four sections.” Her notes are incredible. It seems our manager possesses a serious talent of her own, being able to accurately observe and record every aspect of their opponents’ play. An almost necessary proficiency for Big Windup!, which is so generally concerned with overcoming pure athletic ability through preparation and countermeasures



With team rosters largely set, and games proceeding according to such regimented sequences of back and forth, baseball really is a sport that you can plot out play by play beforehand, developing individual counters to each predicted movement of the board


Hanai and Abe are immediately pulled aside by Momoe for analysis


Yeah, this is a very fluid episode! Mihashi’s awkward bird faces are even more lively than usual


Mihashi is eager to show off how balanced his pitching stance has become by pitching from atop a thin wooden block. Excellent frog faces to accompany his bird faces as he gloats about this victory



“The number one on your back’s fading. That’s why you feel unsure.” They’re good kids


“Ah… I feel better somehow.” A silly gag that nonetheless embodies this show’s general philosophy: victory is in large part a reflection of psychology, and psychology can be gamed


Wonderful cut of Mihashi throwing up a ball and then being forced to catch it behind his back as Tajima grabs him. Such an expressive episode!


Later on, Hanai’s mother calls Mihashi’s house, and the two moms enjoy a long conversation about everything



Such careful attention to Mihashi’s hair and eyes through these sequences! I appreciate the cohesive fluidity of his face – his cheekbones and chin always lean into the distortion of his eyes’ shapes, making him look much like a pliable puddle of a person


This conversation between the moms exemplifies what I was discussing at the beginning – stories written from a more mature perspective can actually include parents as active, multifaceted characters, as opposed to the constant “my parents are overseas” or whatnot you get from stories still trapped within adolescence, at a time when the idea of your parents as flawed but experienced human beings is intolerable


A brief gawk reveals Mihashi inherited his bird face from his mom



“I have to charge the camcorder.” Mihashi’s mom also knows well that these moments are fleeting, and thus must be recorded while you can


More unusually fluid character acting as Chiyo meets up with a friend at the stadium. Their discussion of preparations subtly amplifies the tension of the moment, as the show intentionally draws out the reveal of our battle-ready team


Feels like they’re almost flexing this episode’s animator crew as Chiyo’s friend squashes and stretches her face



Aya Kanou was both animation director and did key animation on this episode, so presumably she’s largely responsible for all this lovely character acting? Chie Yokomori also did both key animation and in-between checks, alongside working on the similarly stylized OP for Carnival Phantasm. Big Windup!’s sadly not too well-represented on the booru, so it’s tough to get more specific references


Sweat glistens on the cheek of the game announcer. The summer heat is inescapable


“I wonder why I’m not scared even though we’ll face a team that’s way better than us. Is this the outcome of that mental training?” In part, yes. But anxiety in a situation like this often also stems from a root source of thinking “I wish I had done more to prepare,” and these boys have done everything they could do. There is no sense of regret regarding their preparation, and thus no spark for a resultant fire of anxiety



More delightful character acting as Mihashi freaks out again, certain his number one has disappeared from the back of his jersey


Mizushima’s certainly applying his resources smartly. Much of Big Windup!’s drama is intellectual rather than physical, meaning it doesn’t necessarily require luscious animation. But for this episode, the tactile experience of facing this implacable foe is paramount, and thus character acting drawing us into the cast’s perspective is necessary


Charming cut to the moms with their cameras. I now see the purpose of that earlier phone call – to seed them as potential members of the commentary crew, making this cut feel natural



Hanai’s mom immediately embarrasses him by showing up right after the opening ceremony


Momoe towers over Hanai’s mom, who is dazzled by Momoe’s ability to command her son. “Please, work my son into the ground!”


Mihashi’s mom is as nervous around Momoe as her son. She also reveals that she wasn’t around during his middle school era, which certainly didn’t help his sense of isolation



The two moms announce their intent to create a parents’ association for the team, to help defray food costs and other expenses. Not only is this team bolstering the players’ happiness and confidence, it’s even improving their relationship with their parents, giving them a point of mutual passion and support


Hamada arrives at their practice later, with two potential cheer squad members in tow


Hamada apparently invited two hundred goddamn spectators to their game


Izumi and Hamada were players on the same middle school team, making another link between Hamada and the main crew, and also giving Izumi a chance to exhibit more of his lackadaisical, kinda rude personality in the context of someone he’s fully comfortable with



Apparently Hamada pitched so much as a kid he actually damaged his arm even before high school, a painful reflection of just how taxing baseball can be, and how important it is to respect your body’s health. Nonetheless, it seems like the condition isn’t necessarily permanent, so there’s a chance he might actually join the team at some point. Regardless, his prior connections with both Izumi and Mihashi make him a useful dramatic irritant, helpful for revealing the history and personalities of our players


Considering how much work Hamada is doing for them, Hanae steps up to his responsibility as team captain, and offers a formal thanks to Hamada for his support


Hamada’s new recruits briefly allude to the “real reason” he was held back



We at last return to our main pair near the end of practice, with Abe scolding Mihashi for his failure to memorize the opposing batters’ preferences. Abe is determined to work with Mihashi, but he still has great difficulty accepting he must work with the tools he has, rather than the perfect instruments he’d prefer


“Being trusted makes me happy, but it’s a big responsibility.” Nonetheless, after snapping, his more generous analytical mind is able to positively contextualize Mihashi’s faith in his signals


“Why can’t you memorize even that much!?” He still has trouble entirely relinquishing his own proficiencies in order to empathize with others, though. A very adolescent instinct, to consider variations from his own perspective as other people being “defective”


With that, the morning of their first game arrives!



And Done


Thus our boys bravely set forth into the grand arena, ready to face off with the most celebrated team in the league. Their weapons for this challenge are diverse and numerous, from Mihashi’s extraordinary control and Abe’s strategies to Hanae’s steady leadership and Tajima’s ace batting. Additionally, they are further bolstered by the gifts of their allies, including Shiga’s mental conditioning, Momoe’s ruthless practice schedule, and Hamada’s army of fans. Will all these tools be enough to overcome their opponents’ athleticism and experience? All I know is that I’m eager to see these long weeks of practice put into thrilling action. Onward to the first round!


This article was mad e possible by reader support . Thank you all for all that you do.


Source: Big Windup! – Episode 13

7
The 100 Girlfriends Who Really, Really, Really, Really, REALLY Love You – Episode 8

Hello folks, and welcome the heck back to Wrong Every Time. Today we are checking in on the hundred girlfriends at a moment of crisis, as Kusuri’s well-intentioned yet morally dubious love potions have sent her fellow girlfriends into a kiss-hungry frenzy. With a pack of feral lovers nipping at their heels, Rentaro and Kusuri must now engage in a race against time to return these girls to normal, lest they be trapped forever as amorous animals in human form.


So basically, it’s just another day in the life for Rentaro and company. Well, mostly – Kusuri’s introduction has undeniably raised the overall chaos level of the production, and from all the “yes… soon…”s that I’ve been receiving from friends on Twitter, I imagine things will never be the same. She is a delightful amoral goblin with far too much power at her disposal, and I look forward to seeing what nonsense she inflicts on our innocent polycule next. Let’s get to it!



Episode 8



We open with Kusuri smiling and making a bunch of weird Kusuri noises, a clear sign of a superior episode


I imagine this show was a fun challenge for the voice actors, as maintaining distinction between such a vast array of heroines essentially demands an intense degree of comic exaggeration, and a lot of that has to come through the larger-than-life vocal affectations of the characters


I’ll admit, I was thinking it would take longer than five girlfriends to reach “the girl who absolutely loves drugs.” We’ve mostly run through the default harem members at this point, meaning future girls will likely be defined less purely by affectation and more through interests and circumstances. Of course, there are still some archetypes left to pursue – “childhood friend” might not work with Rentaro’s backstory, but the “older sister/mature beauty” type is sitting right there



Amused by the animators’ attempts to make Shizuka any sort of intimidating in her zombie mode


Great drawings right from the start here, leaning into 100 Girlfriends’ generally angular, personality-rich character art while expanding on its characteristically low drawing count. They’re going all-out for this episode


Love that even zombie Hakari stops to pick up Shizuka when she slams into the ground


Kusuri just flings half a dozen vials from her coat as she searches for a proper countermeasure. She is a walking chemical waste disaster



“The Melt-Ya-Face-Off Medicine!” Yeah, Kusuri has rocketed us into previously unimagined levels of insanity


The fellow zombies helping Shizuka is now a running gag, with Nano grabbing her hand so she can keep up. The Littlest Zombie


Zombie Nano plans a pincer operation! Even zombification cannot overcome her logical thinking!


Actually burst out laughing at Shizuka just face-planting in her pursuit of Rentaro. The girl is just not equipped to be a properly intimidating zombie, and Nakamura is taking full comedic advantage of that. I’m beginning to see one of the routes for continued drama and humor here – taking all of these diverse girlfriends and throwing them in a variety of unfamiliar scenarios, so as to let the distinct aspects of their personalities shine in new ways



Also a great punchline here of Rentaro immediately rushing to her aid. Using Rentaro’s chivalry against him is a natural riff on his personality that I’m sure we’ll return to


Rentaro’s concern for Shizuka is so overwhelming that he briefly forgets our episodic conflict altogether


A good character-defining beat here. Rentaro is briefly overwhelmed with Shizuka’s kisses, but then recalls how she normally is, and resolves to get her back to normal. Simply being able to kiss his girlfriends without end would not make Rentaro happy; he loves them for their full personalities, for the joy of spending time with them as well as the pleasure and intimacy of kisses. So many harems and even more straightforward romances treat women’s personalities as “challenges” to be “solved” and overcome, eventually resulting in a complacent intimacy dispenser. Rentaro does not want that – he loves them for the full spectrum of their personalities and interests, and this drug destroys everything of them but their desire to kiss



And then of course we get a perfect sight gag, Shizuka just helplessly hanging by her sweater from a coat hanger


Karane just straight-up flings Hakari at him. Delightful smears for the moment of collision


Rentaro deftly defeats the pair of them by turning their kisses towards each other. A uniquely 100 Girlfriends way of affirming the bonds of love between Rentaro’s co-lovers


Zombie Nano of course went directly to the chemistry lab, again valuing efficiency even as a zombie



Rentaro hides in a handy locker, but finds Kusuri there as well. Whole bunch of great Kusuri faces this episode


Kusuri reflects on how her obsession with drugs always leads to her being isolated like this. Look, I sympathize with being ostracized for your passions, but you gotta stop feeding people dangerous chemical mixtures, Kusuri


I appreciate this entirely unnecessary cut to a Pokemon battle for demonstrating the concept of feeding Nano the reversal medicine. It doesn’t actually clarify their actions in any way, just a flourish included for the hell of it



It turns out Kusuri actually has one dose of the reversal medicine on her, which she promptly chugs herself. A tidy articulation of Kusuri’s personality here, that she’d think of fooling Nano by “disguising” herself in her older form before considering just feeding Nano the mixture herself. A defining trait of Kusuri seems to be that she’ll happily take a more convoluted route over a simple one, so long as the convoluted route involves brewing and consuming weird potions


Of course, this route also results in the essential situation of Rentaro and full-sized Kusuri being stuck in a cramped locker together. This story has its priorities, after all


And gosh, the animators sure are having fun with all these Kusuri faces. She clearly has a face that’s naturally suited to stretching, squashing, and simplifying in all sorts of funny ways



Full credit to Ayaka Asai on her vocal performance as Kusuri, which demands both this sultry older voice and the insane chipmunk noises of her tiny form


And of course, Kusuri blows her cover immediately, and gets tied up by Nano in the horniest way possible. Kusuri might be a genius in one field, but she is clearly enough of an overall idiot to fit neatly into Rentaro’s family. And actually, her general unwillingness to think things through pairs quite nicely with her obsessions – she’s an “experiment first, debate ethics later” kinda gal


Nano takes a moment for an easy The Shining reference as she closes on her target



Ah, the false credit drop, a timeless structural gag


“I waited until your reversal medicine wore off.” “Oh right, that’s how I got out of there. I thought you’d used some kind of Melt-Ya-Ropes-Off medicine.” Yep, effectively leaning on Kusuri’s utter lack of common sense, and determination to use the most chemically circuitous method to solving all her problems


Rentaro ends the episode with a sacred vow to clean up any of Kusuri’s future drug-related messes. You’ve set yourself quite the challenge there, Rentaro



And Done


Ahaha, this ridiculous fucking show. Well, I’m not entirely sure what moral or romantic lesson we can draw from “I will forever be your accomplice in cleaning up experimental drug-related messes,” but I’m glad everyone seems happy with their newly expanded family arrangement. I get the feeling things are only going to get more ridiculous from here on out, as we’ve now introduced a chemical wizard who can justify basically any sort of supernatural nonsense. Rentaro’s dedication to supporting his girlfriends is swiftly migrating towards collusion in god knows what insane acts of criminality, but as long as he and his many girlfriends are content, I suppose things will turn out fine in the end. Congratulations on surviving this kissing crisis, everyone!


This article was mad e possible by reader support . Thank you all for all that you do.


Source: The 100 Girlfriends Who Really, Really, Really, Really, REALLY Love You – Episode 8

8
Anime News / Anne of Green Gables – Episode 18
« on: November 07, 2024, 08:10:58 PM »
Anne of Green Gables – Episode 18

Hello folks, and welcome back to Wrong Every Time. Today I thought we’d take a stroll over to Green Gables, where Anne is currently embroiled in the midst of a great crisis. With Diana’s utterly unreasonable mother still holding the Currant Wine Catastrophe over Anne’s head, our heroine was forced to break a sacred vow, and at last return to school. Though Mr. Phillips and Gilbert remain detested foes, Anne is determined to be strong for her bosom friend’s sake, and has even learned that the imagination-bereft Millie Andrews is actually a pretty nice girl.


So yes, it has all been a maelstrom of torment for our beleaguered young Anne, as she has been sure to tell anyone who will listen. However, the tempests of adolescent emotion are as fickle as they are fierce, and I imagine this particular storm will blow over in time for Christmas. In the meantime, I’ll be happy enjoying Anne’s preposterous editorializing of her profoundly normal problems, as well as the sumptuous realization of Green Gables offered by Takahata and his formidable team. Let’s get to it!



Episode 18



We’ve got a very reliable pairing handling key duties on this one – Takahata himself handled the adaptive script, while the preposterously wide-reaching Seiji Okuda handled storyboards. Alongside other World Masterpiece Theater productions, Okuda has storyboarded episodes of Moomins, Sherlock Hound, and Ashita no Joe, with his credits also sprawling forward to include Naruto, One Piece, and even recent productions like Hitori Bocchi


“Anne rescues Millie May.” At last, a chance to redeem herself! Unless she’s also the reason Millie May needs to be rescued, which I frankly cannot discount


A pan across the forest abutting Green Gables tells a story of time’s continuous passage. The leaves have now entirely fallen from the trees, placing us in late October or beyond



As snow begins to fall on the scene, we learn that there has been no further trouble from Anne, who has flung herself wholeheartedly into her studies


Watching so much cel anime has me missing the tangible effects used for things like these flakes of snow falling across the composition. Digital effects might feel less like an intrusion on the frame, but that’s not necessarily a better result. There is a tactile satisfaction in these roughly descending flakes; it is hard to match the inherent charm of abstractions painted by human hands like this


Gilbert and Anne are promoted into the fifth grade, joining Diana and the others



“All things great are wound up with all things little.” The narrator offers a line that could well serve as a summation of this whole narrative, or perhaps even Takahata’s career altogether. The greatest things in life are concealed within the tiniest fragments of the everyday


We learn that the Canadian Premier is including Prince Edward Island in a political tour, a decision that will apparently have grave ramifications for our young Anne


Pans across the harbor town offer fine demonstrations of this show’s understated yet personality-rich character designs. Effective drama demands your aesthetic match your dramatic intent, but these days it often seems characters are designed to be as visually loud as possible in the abstract, better to grab the eye regardless of how that design fits within their story. It’s been a tough pill to swallow watching the garish, coherency-averse sensibilities of online streaming filter back into narrative art



Marilla and “red-hot politician” Rachel Lynde head off to see the Premier. I so adore this narrator’s little embellishments


Anne fumes over her geometry homework. “It is casting a cloud over my whole life.” I feel the same way, Anne


Matthew buoys her confidence by revealing Mr. Phillips is actually quite impressed with her progress


“Mrs. Lynde said if women were allowed to vote we would soon see a blessed change. What way do you vote, Matthew?” I’m fairly sure Matthew’s politics are “whatever won’t make people yell at me”



“Did you ever go courting, Matthew?” “Well now, no, I don’t remember.” Matthew plays it cool


Honestly, dude’s an inspiration. Not particularly social, lives a quiet but satisfying life, soft-hearted and nice to everybody. He is a model of success that you don’t really see venerated in fiction all that often; his life matches his ambitions, and he is very happy with it


Incredible silent look from Matthew as Anne describes another girl’s desire to have a harem of men fawning over her. This show’s deadpan reaction cuts are marvelous – the humor sings because none of it is ever oversold, a sharp contrast from a great deal of modern anime



Diana bursts in just as Anne is describing a plan to keep herself from reading the book Jane lent her. A tiny narrative lesson in that: your characters’ lives feel more real if their intended actions are occasionally preempted by a narrative intrusion, which helps to alleviate the sense of them being the protagonists of reality. The more you can evoke the sense that your world exists beyond the actions of the central characters, the better – though of course, these intrusions should also serve the drama itself. Neither worldbuilding nor its absence are objective virtues, they are simply tools for furnishing your core drama


Minnie May apparently has croup, a swelling of the airway that makes it difficult to breathe



It’s apparently a perfect storm of misfortune, as everyone who could have helped has gone off to see the Premier. Matthew immediately rushes off to find a doctor


“When you look after three pairs of twins, you naturally get a lot of experience.” Right, I forgot Anne already possesses a masters degree in childcare


The cool blue shades of the snow-clad forest at night offers a beautiful yet somber new vision of Green Gables, ideal tones for this ominous vignette


Also excellent musical accompaniment: a single lonely flute, wandering up and down its scale as if seeking safe harbor. The inherent dramatic quality of pure music has always fascinated me



“Anne, although sincerely sorry for Minnie May, was far from being insensible to the romance of the situation and to the sweetness of once more sharing that romance with a kindred spirit.” Anne can’t help herself any more than the rest of us. It is an odd sensation in moments of crisis – simultaneously feeling the emotion you’re allegedly “supposed” to be feeling, but also having a part of your mind more critically reflecting on the experience, assessing yourself as a character in a story


Ah jeez. You can hear the constriction in Minnie May’s rasping attempts to draw breath


Anne immediately kicks into chief doctor mode, directing her subordinates as she carefully tends to Minnie May. There’s an interesting duality in Anne; she’s obviously prone to flights of fancy, but she’s also intensely competent, and can secure her feet on the ground when the occasion calls for it



The sound dulls as Anne continues her work, as if holding its breath in anticipation. Anne looks out across the lake towards the trees beyond, a scene that for the first time feels more ominous than inviting – a reminder of how far they are from civilization and the medical care it implies


Anne tends to Minnie May for hours, with a doctor only arriving at three in the morning. Bless that indomitable Matthew!


The doctor is quite impressed with Anne’s work. Maybe he can write a letter of recommendation to Mrs. Barry


Hope rises with the morning, conveyed through both the dawn light causing the snow to shimmer beautifully on the branches, as well as through a soaring, effervescent violin melody



There really is nothing like the morning light on fields of unbroken snow. I’ve lived in New England long enough now to be thoroughly fed up with seasons, but I’m glad I grew up with that sight every winter


Anne wrestles with exhaustion, determined not to let the hated Gil get ahead of her in class


Hot damn! The doctor indeed offers a glowing portrait of Anne’s poise and intelligence to Mrs. Barry, saying Anne was the one who truly saved Minnie May’s life. You have gravely misjudged her, Mrs. Barry!



“Did you see the Premier? What did he look like!?” “Well, he never got to be Premier on account of his looks.” Savage, Marilla


Ah, the look of pride and victory in Marilla’s face as she relays Mrs. Barry’s apology to Anne. She loves her strange daughter so much


Anne rushes over immediately, incapable of handling anything so unglamorous as dishwashing at such a romantic moment


Thus Diana and Anne reaffirm their bosom friend bond via taffy pulling



And Done


What a tremendous victory for Anne! Certainly a difficult trial for Minnie May, but a lucky strike for Anne to have such a grand opportunity to demonstrate her responsibility and intelligence. Anne is precocious in all ways, possessing not just a top-tier imagination but also a keen mind, as well as the fortitude to set herself to a task with absolute focus when the occasion demands it. This adventure also served as an ideal introduction to Green Gables in wintertime, first emphasizing the snow’s ominous, forbidding qualities before offering us that gorgeous sunrise on the way home. It is always a comfort returning to Green Gables.


This article was mad e possible by reader support . Thank you all for all that you do.


Source: Anne of Green Gables – Episode 18

9
Anime News / Galaxy Express 999 – Episode 4
« on: November 05, 2024, 11:41:56 PM »
Galaxy Express 999 – Episode 4

Hello folks, and welcome back to Wrong Every Time. Today I am eager to continue our journey aboard the Galaxy Express, and see what wonders the cosmos have to offer us. Well, I say that like I’m expecting anything good to happen, when in truth Tetsuro’s journeys have mostly centered on veneers of exotic beauty peeling away to reveal cores of profound tragedy. The abandoned sands of Mars, the superficial freedom of Titan, and even the majestic beauty of one-time train attendant Claire, all vivid dreams that soon proved themselves nightmares of mankind’s eternal, self-destructive striving.


Of course, theme-ravenous cynic that I am, Galaxy Express 999’s broader reflections on society, capitalism, and whatever else Matsumoto can think of has only made the experience all the more rewarding for me. Through its mixture of fantastical vistas and humanity-in-decline parables, Galaxy Express has proven itself a paragon of one of my favorite genres: the post-apocalyptic travelog, typified by stories like Girls’ Last Tour and Kemurikusa. As it turns out, the ruins of mankind’s hubris serve as an ideal venue for ruminations on what is most essential to humanity, what we must hold sacred even when all else has crumbled. Let’s see what wonders await us at the next station!



Episode 4



Leiji Matsumoto is certainly an interesting pillar of anime history. His character designs are iconic, but it’s not really his comic art sensibilities that he is most renowned for – it is his vivid imagination, tethering the melancholy and grandeur of authors like Jules Verne to the energy and action-packed drama of weekly comic books


Hell, even Jules Verne’s original stories were largely episodic, with books like 20,000 Leagues Under The Sea offering a fresh danger or wonder every chapter. Matsumoto’s brilliance speaks to the cruciality of reading broadly – he draws heavily from influences outside of manga (necessarily, given the era he started drawing in), and his works are far richer as a result. One of the greatest creative threats facing modern anime is that so much of it is created by and for people who do not read broadly, and thus value formula over discovery, even if just unconsciously


“The Great Bandit Antares”



“My, Tetsuro, you must have been tired.” Maetel seems quite fond of Tetsuro. I wonder if she sees in him a sort of freedom she wants for herself – it’s clear she’s operating under strict orders and is somehow incorporated into the power structure of this world, whereas Tetsuro is naive and lacking in power, but genuinely free in both thought and action


“But Tetsuro, once you get your metal body, you won’t need any more sleep.” These words are contrasted against Tetsuro laughing in his dreams. These metal bodies seem to imply stasis or finality – it is the red blood of humanity that carries the potential to grow and change, whereas the cyborgs are trapped in stable cages. Is it worth it to live forever if you abandon the ability to even dream?



Tetsuro’s dreams carry him back to happy times shared with his mother and father. His father actually has a distinctive adult design, hewing to neither Matsumoto’s space captain nor gremlin archetypes


An overhead pan reveals the Galaxy Express has a fully stocked coal car. What a whimsical mode of transportation


The speakers inform us that an unidentified object is traveling beneath the train


The object is a goddamn space pirate who’s been clinging to the undercarriage Cape Fear-style. Once again, when train journey conventions and space travel conventions collide, train conventions always win



Maetel continues to marvel at Tetsuro’s peaceful sleep. Her envy seems like a clear indication she’s an android herself


The conductor’s frantic pacing through the cabins alerts our heroes to something being wrong


We’re seeing a much wider variety of body archetypes in this episode, as our space pirate shakes down all the Galaxy Express’s passengers. This older man who stumbles into their cabin is an interesting mix of forms – larger and broader than Tetsuro, but with a similar boyish face, here lent age mostly through the addition of a mustache



Matsumoto feels less like a dedicated manga-first artist than a storyteller who can draw, telling his stories in the medium that is commercially available to him. His drawings are simplistic and often distractingly similar to each other, but the power of his work is not contained in the theoretical brilliance of his paneling and draftsmanship


Funny to compare that to modern shonen manga, which generally feature exceptional draftsmanship and very few ideas


Still, Maetel’s design is so damn iconic. Even this brief mid-distance shot emphasizes the dramatic yet somehow graceful contrast of her black coat, hat, and hair


The pirate introduces himself as Antares. Another strong design, and again leaning towards historical piracy rather than space-faring



Antares is impressed by Tetsuro’s blaster, which apparently makes them fast friends. Tetsuro suggests he travel to the planet where they give out mechanical bodies for free, but Antares says that’s not what he’s after


He takes Maetel hostage, demanding to be taken to the engine room


A bold play by the conductor! He slams Antares with the door of the coal carriage, then buries him under the coal. Thank goodness space trains run on old-fashioned coal


But Antares is slipperier than they think! Well actually, the conductor just gives him a perfect opportunity to regain control, prioritizing filing a report on the incident over making sure the goddamn pirate is restrained



The engine refuses to obey his commands until he threatens to kill Tetsuro. It feels very appropriate for this universe that there’s no one steering this train but the train itself – everyone is bound to a mechanically programmed track of some kind, whether they are trapped within the sterile eternal present of a mechanical body or hopelessly pursuing the dream of that ambiguous eternity


“This respected Galaxy Express 999 is going to stop right in front of my house.” Antares revels in the power he briefly holds over the seemingly implacable forces of this universe. In spite of this stagnant galaxy’s implacable systems, one man with a gun and nothing to lose can still affect some change



Antares then uses an x-ray scanner to confirm that both Tetsuro and Maetel are humans. Both scan clean, but I frankly don’t trust this scanner’s ability to truly reveal Maetel’s nature


Our space pirate actually has an unexpected cordial streak, offering to reveal his own bones in penance for asking them the same


We see that his body is full of unexploded energy rounds – “one day, one will explode, and I’ll disappear without a trace.” In the parlance of this show, Antares is actually “more human than human,” doomed to eventually pass away without warning. Yet despite the fragility of his life, he still values the vitality of a human lifespan over the potential for a cyborg frame



Antares’ home actually appears to be some kind of orphanage housed within an asteroid. So he’s robbing from people who couldn’t possibly need their wealth for the sake of children with nothing, embodying a far more gallant vision of humanity than the actual rules of this galaxy


“Anyone who tampers with the course of the train is to be executed!” In contrast, the Galaxy Express Administration is swiftly proving itself as heartless as the cyborgs of Megalopolis


Love the surreal image of this wooden garden gate they open to come aboard Antares’ asteroid



Antares is gentle and loving with the children, who all refer to him as “Daddy”


He reveals his wife died two years ago. I like the color design for this flashback, conveying the distance of memory by reducing all the compositions to shades of blue and red


“Even if your foe sheds tears, show no sympathy and shoot without hesitation if necessary!” The only way Antares can help this boy is through passing on his understanding of the violence of space. Even our gestures of kindness or mutual concern are necessarily preoccupied with the inevitability of violence in this world – when society is organized this way, there is simply no gentler alternative



To Tetsuro’s insistence he still wants a metal body, Antares can only laugh and reflect that he felt similarly as a boy, then request Tetsuro visit if he ever comes back this way


“Will you remember me at the end of the line” is already proving itself a key refrain in this show. Can we achieve eternity without discarding what makes us human, the connections to the people who helped us along the way? If our own world is anything to go by, the answer is not a happy one



“Even if I’m gone, one of my kids will welcome you.” Antares proposes a very different idea of “eternity,” framed around passing his lessons and generosity on to the next generation


Antares requests that Maetel stay with him, but takes her rejection in good spirits


And back on the Galaxy Express, Maetel protects Antares in turn, ensuring his home’s location is not saved for later reprisals


“I bet he used to be a child like you. Brave, kind-hearted, and full of hopes and dreams… but life in space is hard.” 



And Done


At last, our brave travelers have made a genuine friend! And wouldn’t you know it, they were only able to find a kind soul by traveling outside the lines of this galaxy’s public face, discovering more generosity and compassion among the bandits than the alleged protectors of humanity. After three episodes of tragedies born of desperation or simply man’s inhumanity towards man, it was a welcome reprieve to learn there are still decent people in this world, even if they can only make their way by diverging from the railway’s tracks. It is easy enough to be kind as a child, but it is a hard thing to maintain a gentle soul in a world that demands such hardness of spirit. And so, with at least one friend awaiting his return, Tetsuro travels on to the edge of the solar system.


This article was mad e possible by reader support . Thank you all for all that you do.


Source: Galaxy Express 999 – Episode 4

10
Anime News / Yuri is My Job! – Episode 3
« on: November 04, 2024, 03:13:11 AM »
Yuri is My Job! – Episode 3

Hello folks, and welcome back to Wrong Every Time. Today I am eager to return to Cafe Liebe, and see how things are faring for our hapless kohai Hime. After being conscripted into service as a replacement for her manager Mai, Hime swiftly managed to trip over or smash into basically every convention of their fictional girls’ academy. Though she has some vague understanding of the genre territory being explored, the lingo is still foreign to her; she has mastered a precise script of feigned modern-day courtliness, but her affectation bears only a passing resemblance to the assumed calls and responses of Liebe Girls’ Academy.


Of course, that precise formality of assumed language is exactly why Liebe’s customers find this performance so enticing. Hime is talented at improvising in the manner of a genuine social butterfly, but the genre-born assumptions of Liebe flatter a very different audience, comforting those who, like Kanoko, find the vagaries of spontaneous conversation foreign and intimidating. Scripts provided by fiction allow those who have difficulty expressing themselves organically to connect with others; when the rules are so clearly defined, there is little fear of putting your foot in your mouth. And of course, it’s not like organic conversations don’t follow their own unspoken scripts, as Hime’s initial talents well demonstrate. All human interactions are in part a performance of selfhood, and through Cafe Liebe, Yuri is My Job! is consistently demonstrating the differences and nuances of performing for yourself, for the sake of being understood, and for the approval of an assumed audience. Let’s see how Hime fucks it up this time!



Episode 3



“What Should I Believe?” An excellent episode title for this show; these performances might facilitate a certain common understanding, but they also always introduce the question of what is just performance, and what is earnest sentiment. Softening language through genre ritual can make it easier to voice your feelings, but that’s partially because you’re blurring your intent rather than declaring it clearly


Interesting color design conceit throughout this OP, where their “backstage” lives are presented as shadowed and cold, less vibrant than their performances


Given that conceit, the OP seems to be implying that Sumika’s off-stage fondness for Kanoko will bleed into their performed relationship



We open with another standard day at Cafe Liebe, as Hime continues to struggle in writing down orders


Excellent squeaking noise from Hime as her failures are discovered by Mitsuki


“I taught you the shorthand for the menu already. When will you learn!?” Outside of the dramatically heightened confines of the cafe itself, Mitsuki’s condemnations parse entirely as scorn, not the sort of “oh you” love language of Liebe Girls’ Academy. Language is relative, contextual


Of course, “antagonism as affection” is a trope with a long history across many mediums and genres, and the assumption of that standard frequently excuses old-fashioned bullying. Ceding our perspectives on human interaction to media cliches can easily have a deleterious effect on our real-world relationships



Back at school, Hime gracefully turns down another offer to join a school club, ending on a flattering “thanks for considering me” that ensures her rejection actually earns her more points


“This! This is how it should be for me!” Hime basks in her mastery of high school’s performance expectations. Given her confidence here and lack of fluency with Liebe’s script, I imagine she’ll eventually fall somewhere in the middle, coming to actively seek sincere common understanding with others, rather than this worshipful distance


“What’s her problem, anyway?” Hime obviously doesn’t actually care at this point, but I’m curious myself as to why Mitsuki has come to value these performances so highly. Presumably mastering this script was her response to being socially rejected, just as Hime chose to master the script of modern high school stardom. We all want to be loved, and we will embrace the standards of whatever community offers that love



Modern fan culture has taken that natural instinct in a frustratingly tribalistic direction, frequently conditioning adherents to no longer possess a common understanding with non-fans, and thus fostering an “us versus them” dynamic that you see in things like the urge to “gatekeep” videogames or anime. It’s essentially the same way religions will intentionally provoke violent responses from outsiders through alleged outreach efforts, thus ensuring those within the tribe see all outsiders as enemies


Hime has figured out a way to manage orders: explicitly request customers speak slowly, turning her ineptitude into part of the performance. Very clever


But she’s still making this too much about the audience worshiping her specifically, rather than believing in their collective performance. Too much ego in her affectation, and too much awareness of the customer’s eye; this is partially a fantasy of intrusion into a private world, which demands a sort of obliviousness to your own performance



As the others attempt to steer the conversation elsewhere, Hime continues to declare her bird rights philosophy


“You’re being quite needy today.” Mitsuki eventually takes the bait and gives her a hug


“I just want to be on good terms with you, Onee-sama.” “No need to worry. Your Onee-sama’s just being shy.” Sumika gestures towards one of the tricky contradictions with Mitsuki: her performance isn’t all feigned, as she actually has trouble expressing her feelings in real life too


Sumika points out that Hime didn’t actually mess up in her performance, but Mitsuki still has difficulty praising her



“Oh, Kanoko. I didn’t see you there.” Even her best friend often overlooks her. A person with basically no presence


Kanoko wonders why Hime is working so hard to gain the approval of just one girl who clearly doesn’t like her


“Bad people shatter my facade.” Hime reflects on her true feelings being revealed back in middle school. The “bad people” are the ones she has to work hardest to win over, lest they destroy her performance entirely. Her past rejection has informed this desperate people-pleasing complex



“Once people find out I’m acting, everyone flips out and leaves. That’s why I can’t let anyone know it’s a facade. Bad people out me and get in my way. That’s why I have to be liked by bad people, too. I have to be loved by everyone.” Any partial illusion will inevitably be deflated by those who don’t believe her. Because she cannot seem to find satisfaction in individual bonds, she must ensure her illusion is total. Ironically, her demand for total worship emphasizes her underlying lack of faith in her own merits as a person


Also seems like Mitsuki herself was the one who punctured her bubble back in middle school. So that explains her natural distrust of Hime


And yet, she actually cares about Kanoko’s genuine opinion of her, and thus heads back to inform Kanoko that this whole performance with Mitsuki is an act. Of course, it’s Mitsuki in the dressing room, not Kanoko. Ironic that her first sincere expression this episode only further affirms Mitsuki’s distrust of her



The next day at work, Kanoko pledges to protect her if Mitsuki retaliates. The thing is, Mitsuki’s position isn’t really more reasonable than Kanoko’s – we all put on performances in our daily life, because a performance of cheer and harmony is one of the easiest, most fundamental ways we get along smoothly in society. Mitsuki’s scorn for social performance is itself a pretty adolescent attitude, akin to the initial perspectives of Oregairu’s leads


At work, Mitsuki proudly explains the nature of Earl Grey tea to the customers. I assume to her, fluency in this imagined world’s expectations is actually freeing, as the rules here have a clear internal consistency. In contrast, the real world is full of people like Hime, who lie and make their own rules rather than expressing themselves clearly. Those who lack natural social faculties will often gravitate towards the clear expectations of genre like this



“It’s almost annoying how perfect you are.” In contrast, Sumika seems to possess full confidence both on and off stage, meaning she can actually embellish on the script rather than just read her prescribed lines


“Come on, turn on the ‘little sister’ already.” Mitsuki already knew who Hime was, so she has no interest in calling her out further. She just wants her to get back to supporting the pageantry


But Hime’s usual vector for conversation is her facade, and she now feels too nervous to wield that against Mitsuki, knowing that Mitsuki knows it’s a fake. They have lost any common language


Poor Hime. She thought her performance was so effective, but both her senpais know it’s a false front, and now she’s too nervous about being discovered to be her usual, flagrantly dishonest self



“What? What is this!? What are they doing!?” Hime now finds herself in the position she feared the most – utterly outside of the group dynamic, hearing whispers in the distance and wondering what they’re saying about her


Mitsuki and Hime reach their first point of genuine understanding backstage, through Hime realizing that Mitsuki is as confused by her behavior as she is confused by Mitsuki’s. Neither of them are certain how the revelation of Hime’s performance is supposed to change how they feel about each other


And so Hime at last lets her shields down a little, admitting her fears about being shunned, and her genuine desire to be liked by Mitsuki


Unfortunately, this confession is accompanied by a brief riff on the “horrible person” who once revealed her secret. Whoops



And Done


Oof, yeah, that’s a tough one. And she was working so hard not to step on any live wires, too! It feels very in keeping with this production’s love of social ironies that Hime’s first attempt to actually confess her honest feelings would backfire so spectacularly, essentially proving to her that opening up to others is the surest way to make them reject her. Both of them were inches away from some genuinely healthy social growth, but the trauma of past experiences certainly has a way of punishing us for attempting to move beyond them. But unfortunate foot-in-mouth moments aside, it’s still encouraging to see Hime attempting more sincerity, and also coming to some understanding of the distinctions between her school and cafe performance’s assumed audiences. Now I just want to learn more about Mitsuki’s deal!


This article was mad e possible by reader support . Thank you all for all that you do.


Source: Yuri is My Job! – Episode 3

11
Anime News / Fall 2024 – Week 3 in Review
« on: November 02, 2024, 06:44:43 AM »
Fall 2024 – Week 3 in Review

Hello folks, and welcome back to Wrong Every Time. This has been a grim week in currently airing anime, as Uzumaki’s second-episode production collapse was swiftly followed by the announcement that One Piece would be taking a six month hiatus. This delay is perfectly understandable given the franchise’s absurd string of film-quality episodes, but it also reduces my current viewing schedule from a healthy three productions to just Dandadan, which I’m not even sure I’m continuing anyway. Nonetheless, I will persevere in the way I always have: by continuing to watch lots of classic anime, and contenting myself with the enormous library of distinguished older productions still awaiting me. I’m nearly done with Trigun at this point, and still having a lovely time with it, but have of course also made time for my regular film features. Let’s break ‘em down!



First up this week was Abattoir, a 2016 horror feature about a journalist who discovers a disturbing trend. When her sister’s family is murdered, the house they lived in is purchased under mysterious circumstances, and the actual scene of the crime is ripped out of the building altogether. Digging deeper, she realizes some unknown purchaser has been buying and extracting murder scenes all across the county, all in service of some terrible unknown design.


The most compelling pitch for Abattoir is “a labyrinth-like haunted house composed entirely of rooms where people died,” but the film unfortunately doesn’t seem to realize that. Instead, the film’s raison d’etre is clearly director Darren Lynn Bousman’s interest in fusing noir and horror instincts, a curiosity made clear through Abattoir’s bourbon-and-a-bullet dialogue, central bond between its heroine and her detective informant, and the dramatic use of bright lighting versus negative space, calling to mind the sharp contrasts of black and white photography.


The melding sort of works, but the horror elements aren’t particularly scary, and the noir elements never feel like more than pastiche. The film only really kicks into gear in its last twenty minutes, when it finally debuts that haunted house it’s been promising, but those minutes aren’t enough to save the overall production. I’d suggest this for malevolent architecture completionists like myself (those last twenty minutes really are quite good), but otherwise it’s an easy skip.



Apparently suffering from an overload of class, our viewing party then watched Piranha 3DD, a movie that’s roughly as straightforward and tasteful as its title. That said, for all the sleaziness inherent in “adult water park gets overrun by piranhas” (complete with one-man sleaze machine David Koechner as the owner), it feels like everyone involved with this film was having the time of their lives, and the result is an oddly joyous horror-comedy.


Dispensing with the more horror-trending self-seriousness of its predecessor, Piranha 3DD dares to ask questions like “what if a piranha egg floated up a vagina and then bit a guy’s dick off,” as well as “how busy is David Hasselhoff these days?” The respective answers to those questions are “holy shit, holy shit” and “as it turns out, not very,” with Hasselhoff more or less turning in a lead performance as himself, and running through a delightful character arc with “that little ginger moron” who refuses to respect the piranha threat. Both Ving Rhames and Christopher Lloyd make triumphant returning appearances, while the new kids turn in perfectly reasonable performances in their lead roles. Piranha 3DD may be trash, but it refuses to be either dull or mean-spirited; when a cast is having this much fun, it’s hard not to have fun alongside them.



Next up was Three Days of the Condor, a Sydney Pollack thriller starring Robert Redford as Joe Turner, a CIA agent dedicated to the exceedingly dry business of scanning all published media for secret codes, leaked CIA secrets, or ideas worth stealing for the CIA’s own operations. During the course of these duties, he comes across a thriller that, in spite of selling poorly, has been translated and published across an inexplicable variety of countries. Joe files his report to Washington, heads out for lunch, and comes back to find every employee in his office has been murdered.


What follows is a thrilling game of cat and mouse, grounded by Turner’s thoroughly justified and smartly heeded paranoia. Given no one knew his building even housed a CIA operation, Turner wisely distrusts his own superior officers, avoiding their snares and forcing the employment of a highly trained assassin (Max von Sydow, whose distinguished presence always commands the screen). With Redford before the camera and Pollack behind it, the film proceeds with absolute confidence from the humdrum grind of Turner’s original life to the panic of his initial flight, and onto a fatalism-drenched film noir once he takes to ground in the home of a hostage-turned-collaborator (Faye Dunaway).


Handsomely shot, propulsively written, and led by some of the best actors of their era, Three Days of the Condor is a superior thriller in all respects. Though it came out only months after Watergate broke, the film’s paranoia and institutional distrust seem appropriate for any era – and indeed, Pollack himself has stated that he and Redford simply wanted to make a thriller because they hadn’t made one before. In light of that, I hope Pollack would appreciate that my lasting impression of the film is not its seething political undercurrent, but the inescapable charisma of Max von Sidow, a killer whose indifference to matters beyond his ken seems far more dignified than the CIA’s silly, sociopathic games. Pollack succeeded: Three Days of the Condor is a damn fine time at the movies.



We next watched another Shaw Brothers classic, the ‘67 wuxia feature The One-Armed Swordsman. Jimmy Wang stars as Fang Kang, the son of a servant who died protecting master Qi Ru Feng of the Golden Sword martial arts school. Raised by Qi Ru Feng like his own son, Kang eventually grows into the most impressive of his disciples, attracting the ire of his fellow students and Feng’s daughter Pei. In a confrontation, Pei accidentally cuts off Kang’s right arm; stumbling away, Kang is rescued and nursed back to health by the farmer Xiao Man. The two soon fall in love, but Kang’s passion for martial arts still calls to him – and when the Golden Sword’s old rivals come calling, he will have to decide between his peaceful new life and the path of the sword.


That explanation might seem a little busy, but The One-Armed Swordsman actually proceeds quite gracefully; Kang’s history is conveyed across a bustling twenty minutes, leaving the majority of the film to focus on his somber reckoning with a lost past and uncertain future. His injury and Xiao Man’s pacifist perspective instill the film with an ambiguous perspective quite unlike most Shaw Brothers features; gone is the unconsidered joy of combatants in battle, replaced with a fundamental uncertainty regarding combat’s purpose and utility.


This shift makes for a heavier, less crowd-pleasing experience than something like The 36 Chambers of Shaolin, but also a richer experience in terms of character and theme. Kang’s fascination with the martial arts has little moral justification; strength is simply how he has defined himself, and its absence leaves a hollow man in its wake. Though he claims returning to form would allow him to protect Xiao Man, Xiao Man counters that fighting others will only invoke further bloodshed – and as the bloody fortune of the Golden Sword school proves, she is absolutely right. There is a desperation to the film’s fights, an acknowledgment of mortality that makes its escalation of battles feel both tense and tragically senseless. A thrilling martial arts spectacle and an effective parable on the futility of violence; The One-Armed Swordsman does a marvelous job of having its cake and eating it too, leaving the audience to find their own answers to its melancholy questions.



Source: Fall 2024 – Week 3 in Review

12
Anime News / Sailor Moon and the Pleasures of Adaptation
« on: October 31, 2024, 10:12:47 AM »
Sailor Moon and the Pleasures of Adaptation

The past few weeks have seen me charging through Sailor Moon, which I’ve long considered one of the most egregious outstanding gaps in my anime education. The series pits Usagi Tsukino and her fellow middle schoolers-slash-sailor guardians against a wide array of foes, as they stumble their way through adolescence while also fighting off supernatural beasties on a seemingly daily basis. Though most episodes follow a fairly similar pattern, the show remains consistently heartwarming, and has been a generally rewarding ride – though not, I must admit, for precisely the reasons I expected.




The actual overarching plot of Sailor is, across its two hundred episodes and five seasons, rarely particularly interesting. Villains require arbitrary power sources to fulfill thinly written ambitions, they send out minions to secure these power sources, sailor guardians fight them off. Eventually, they nonetheless recover enough energy to enact their plans, at which point the sailor guardians believe in themselves more and again achieve victory. Rather than leaning fully into the day-to-day relationships of the characters, our heroes’ season-ending challenges are tied into legends of ancient or future civilizations that don’t possess any substantive connection with our actual leads. It’s all fairly arbitrary, a thin scaffolding that infrequently congeals into genuine emotional impact.


What I have been enjoying, enough so that my indifference to the show’s core narrative isn’t close to a dealbreaker, is all the glorious fluff surrounding that narrative – the delightful incidental pleasures of the show’s many, many anime-original episodes, or what some might rudely describe as “filler.” Sailor Moon is a treasure trove of roadside pleasures: the charming dynamics between the leads, the incredible expressiveness of those leads provided by the animators, their goofy episodic escapades, their lovingly realized world. Even much of the most emotionally resonant material is contained in what we might traditionally describe as “filler,” from the poignant ambiguity of Naru’s first love to the charming social infiltration of second-season aliens Ail and An.



This should come as no surprise if you have any familiarity with the anime’s key staff. Junichi Sato leads the team as the original series director, who would go on to spearhead such remarkable productions as Ojamajo Doremi and Princess Tutu. Kunihiko Ikuhara rises from episode to head director throughout the production, lending the same flair for humor and drama he’d later exhibit in Revolutionary Girl Utena (in fact, Sailor Moon’s strongest dramatic material feels much like a practice run for that show). Takuya Igarashi, Yoji Enokido… the list goes on, a roster featuring many of the greatest animators, writers, and directors in the history of the medium.


Beyond their own talents and the sturdy template of the original manga, what these artists found in Sailor Moon was a natural springboard for their own ideas, uninhibited by the boundaries of the source material. With not just the opportunity, but the actual necessity of contributing their own ideas (given the preplanned divergence of manga and anime), they were able to embellish characters and sculpt whole arcs, finding nuance and poignancy in the vast open spaces left by Naoko Takeuchi’s original manga. Given the space to both nurture their own talents and redefine Sailor Moon, this incredible talent pool was able to not just recreate or venerate, but to reinterpret and improve upon the source material.



This, to my mind, is the greatest outcome for practically any adaptation. I do not want to simply see a work I have enjoyed in another medium slavishly recreated in motion – I want to see what one specific adaptive team can bring to that work, how they can alter it and make it their own, whether the ultimately result is seen as an improvement, a letdown, or simply an alternative interpretation. I want to see these adapters cry out in their own voices, and demonstrate what new ideas they and only they might bring to the table.


This puts me somewhat at odds with a great portion of adaptive audiences. Fans have a tendency to demand more of what they’ve known before, for perfectly understandable reasons. They are invested in the adaptation because they are attached to the original, and they want more people to appreciate the thing they love. Fans often see adaptations as offering a sort of “legitimacy,” a validation of their prior attachment, and thus divergence from the source material doesn’t necessarily fulfill their desire to be affirmed for their original feelings. It’s an anxiety that runs deep in fandom, likely tying in with that fundamental and ill-advised tendency of fans to tether their own identities to the works they love – after all, who wants to suffer through an inaccurately told accounting of their own life and passions?



Well, I for one encourage more bravery among fans, the bravery to accept that adaptations can be different from the works we love, a bravery that allows adaptive artists to be brave and audacious in turn. Love for source material can never be “spoiled” by a creative adaptation; that original always exists, and can always be returned to. Fans must be brave enough to accept that the next thing that might dazzle them could be a total surprise, and that they must put faith in great artists to bring them such dazzling surprises, even in the context of a work they already know well. We must be willing to let creators take bold risks with adaptive works, and thereby enrich us all with the new ways they’ve found to make them shine.


To all this, some might say “well then, why don’t those adaptors write their own stories?” Frankly, I wish it were that simple. The truth is, adaptation is one of the best ways to create new, exceptional works in the light novel-manga-anime sphere. Genuine anime-originals are a financial risk that few companies are currently willing to take, and both manga and light novel editors are frequently as risk-averse as the most conservative Hollywood executives. They tend to encourage adherence to the tropes and narrative models that have succeeded previously – and beyond this active guidance, the fundamental nature of serial publication creates a risk-averse feedback loop between artist and audience. With the risk of cancelation perpetually hanging overhead, artists are encouraged to not have faith in their audiences, to not spend time building things slowly without immediate indication of dramatic payoff, to not embrace the freewheeling, character-driven sort of digressions that actually make classics like One Piece or Dragon Ball so enjoyable.



Many manga and light novel artists are also thrust into the spotlight ridiculously early in their careers, essentially jumping from fan works to flagship titles with thousands or millions of fans. Not only does this often mean their skills aren’t fully honed, it also means they’ll have less confidence as creators and less control of their work, ceding all the more decision-making to trend-chasing editors. In contrast, anime directors, writers, and animators are all specifically hired because of their expertise, the particular skills they’ve honed and the confidence they are known to bring to any production. There is far more equal and fruitful of a power dynamic in such a creative environment, more trust and experience.


In this battle-tested and collaborative atmosphere, when a new property is blessed with an open-ended adaptive mandate, true magic can happen. This is how you end up with anime as distinctive and iconic as Sailor Moon, or Aku no Hana, or Bakemonogatari. Even a story like the oft-maligned Boruto is far superior as an anime, in precisely the same way as Sailor Moon – the fairly rote, repetitive main plot takes a backseat, and the wide array of originally wasted characters get to shine, brought to life by experienced writers and distinctive directors. Chasing an aggregate of successful trends will only result in a predictable, flavorless drama – in order to overcome such trends in the original material, a broad adoptive mandate is essential.



And as always, if you want to simply re-experience the original work, you can simply read it a second time. It is a terrible waste to tether experienced, creative artists to such pointless exercises in photocopying as Sailor Moon Crystal, or to bind a character design talent as profound as Yoshihiko Umakoshi (just look at Ojamajo Doremi’s animation-friendly characters!) to exact replication of My Hero Academia’s manga designs. To truly love art is to celebrate the range and diversity of artists, to always seek the new and undiscovered, that it may enrich you in ways you never even considered. Let your adaptations be loose, and your anime-original material be plentiful. And watch some goddamn Sailor Moon.


This article was mad e possible by reader support . Thank you all for all that you do.


Source: Sailor Moon and the Pleasures of Adaptation

13
Anime News / Spy x Family – Episode 34
« on: October 29, 2024, 01:41:01 PM »
Spy x Family – Episode 34

Hello folks, and welcome back to Wrong Every Time. Today I’m eager to dive right into the presumed conclusion of Spy x Family’s action-packed cruise arc, wherein Yor has fended off countless would-be assassins while Loid does his best to be a Perfectly Normal Man. I am proud to say that both have conducted themselves admirably; Yor’s efforts have prevented any harm from coming to her charge, and Loid has (with a little help from Anya) engaged in such profoundly normal activities as miniature golf and wearing everything in the gift shop.


Along the way, Yor has been challenged to find the answer to a fundamental question: why exactly does she fight? Yuri no longer needs her protection, and while she once saw the Forgers as a cover for her actual work, she’s now more committed to their collective life than her original purpose. What she has decided serves as a tidy echo of Loid’s convictions: she must fight to ensure other families enjoy such happiness, using her skills to preserve peace just as Loid fights for all the lonely orphans of war. I’m sure the two would be quite proud of each other, if revealing their secrets wouldn’t immediately put them in mortal opposition – but for now, I’m just happy Yor’s found a meaningful reason to fight, a drive that will hopefully prompt future growth. Let’s see if we can catch the last of the fireworks!



Episode 34



This arc’s gotten so circuitous that we’re actually getting a recap for once. It wouldn’t surprise me if the show continues to trend in this direction; thinking up continuous one-chapter gag concepts is actually tougher than you think, particularly when confined to the relatively specific dramatic constraints of Spy x Family’s premise. The concept is a rich vein of comedy, but no such vein can be mined forever; having already used up so many natural adjacent conceits, it does not surprise me that Tatsuya Endo is embracing more long-form storytelling, which both builds off our existing fondness for the characters, and more importantly facilitates more extended or specific gag concepts (like jokes that would only work on a cruise liner, for example)


Aside from simply ending the sitcom while you’re still on top, one other potential way to avoid diminishing returns is character development – keeping the concept stable, but letting the characters grow, and thereby furnishing the original concept’s flavor with both the added satisfaction of getting attached to a character’s development, as well as the fresh comedic opportunities afforded by wherever that character growth leads them



Unsurprisingly, this recap is like half Anya faces and half Yor crushing skulls. Spy x Family knows what the people need


Excellent goofy walk cycle for Anya as they head back from the fireworks. Apparently gravity does not affect Anyas as strongly as other creatures


Loid overhears several security officers discussing some kind of disturbance, which he believes to be a bomb planted somewhere in the ship. That makes sense; you can easily explain such a device as an emergency measure planted by Yor’s enemies, and more importantly, it gives Loid something spy-like to do in this arc’s last act. Endo has been very judicious in distributing the payoff of “all Forgers united in combat mode,” but the end of an arc like this seems like the perfect time to splurge



Coming up with a few ideas isn’t terribly hard; as long-running works like this demonstrate, the trickier feat is properly conserving comedic and dramatic resources


“Wow, I get to play with a ball!” Love that Anya’s about as convincing at playing a normal child as Loid is at playing a normal man


Loid swiftly recognizes the bomb as being of a type frequently used by eastern terrorists. He also notes his own superiors mentioned nothing about any potential complications on this trip, and the gears start to turn. An odd quirk of worldbuilding versus characterization; Endo can say “Garden is so secretive that Loid’s organization would know nothing of their operations,” but stick an actively thinking Loid in the vicinity of a Garden operation, and you have to work hard to keep him from discovering everything without in some way betraying his characterization



One of the most simultaneously rewarding and frustrating things about fully realized characters is that they’ll often surprise you. You can plot a scene to end however you wish, but when you actually get to writing it, you’ll often find your expected conclusion doesn’t ring true to what the characters would actually do, and you have to adjust


Anya’s powers detect the voice of the assassins’ radio coordinator, who is now making his getaway


“That’s… Mama’s stabby thing!” Translators doing a fine job of conveying Anya’s distinctive vocabulary


Yor’s fight getting so intense it now demands an insert song. Get ‘im, Yor!



And now even Anya’s received her assignment: get the stabby thing to Mama so she can defeat her enemies. Forgers united!


This sequence does suffer a bit from a lack of clarity due to the darkness. The contrast of the fight silhouetted against the fireworks worked very well for the previous episode, but with the fireworks now over, it’d probably have been for the best if some overhead lights went up on the ship’s bow just to help us see what’s happening


Hah, I love how Yor basically billows and glows with energy when she recovers her needle. Look, you can’t activate the powers of the Thorn Princess if you’re not wielding the Princess’s Thorn



Smart use of looser ink tones, somewhat resembling a sort of scratched chalk overlay, as Yor gathers all her energy into one charge


Ah, I see. They withheld the light beforehand to enhance the impact of this sequence, using big flashes of light to connote the power of Yor’s charge. A fair exchange, then


And the final cut is spectacular. I particularly like how the camera movement is tethered to Yor’s momentum – staring towards her as she approaches, then swinging right and actually aligning us in her perspective for the collision, then detaching again as she continues past the theoretical camera positioning. A trick that’s hard to make this graceful, but which ultimately emphasizes both Yor’s incredible speed and her vulnerability in the moment of exchange, as we are at that moment visually attached to her perspective



In the aftermath of the battle, we receive two consecutive gestures towards the instability of this current paradigm: first Loid silently reflecting on what this unexpected bomb means for his intelligence operations, and then Yor wondering how her needle arrived at just the right location. That’s the thing about these group operations; every one threatens the stability of the Forger alliance even as they demonstrate its power


Fortunately, Yor remains too airheaded to actually carry this line of questioning anywhere


Loid informs the other staff that there are surely several more bombs. As a demolition expert who just played through Metal Gear Solid II, I applaud his wisdom



Love Anya putting on her femme fatale scarf and shades to inform a crewmate about the next bomb. A nice unspoken joke in Anya somehow thinking this makes her “less suspicious” of an informant – all she knows about these things is what the character roles are supposed to look like from Bondman


Loid concludes his disarming by flinging the bomb-laden grandfather clock into the ocean. One last flourish using this CG boat they mocked up to facilitate some moving perspective shots


And then on the far end, some nice smears for Anya being unceremoniously dragged back to the playroom



“My hands are all dirty, and…” “Your hands are what connected him to his future.” Yor is unaccustomed to actually being thanked for her work, and her language emphasizes what she considers its unseemly nature. Through this escort mission, she is learning to see it not as a relic of her past, but as an expression of faith in the future she is seeking


Her softening stance is matched by a cut to Loid, who has reached the point of reflexively chastising himself for leaving his family behind


Then a lovely, wordless final sequence, each family member taking joy in the small communal rituals of the following morning



And Done


Ah, that was delightful. After last episode’s absurd demonstration of Yor’s martial prowess, it was nice to see the whole family get in on the game here, and once again demonstrate that when the Forgers are united in purpose, there is no force on earth that can stop them. And this time, all three of them were driven not simply by the desire to survive or complete their assignment, but by the context those assignments exist within – the concern for their family that drives them to ensure other families are similarly untroubled, and that reminds them to ensure they themselves get home safe. Yor is never going to be the most intellectually dazzling of characters, but I was happy to see her grapple with these questions of purpose and identity in her own way, and ultimately find a new purpose to drive her forward. Now hopefully our crew can at last enjoy their goddamn vacation!


This article was mad e possible by reader support . Thank you all for all that you do.


Source: Spy x Family – Episode 34

14
Anime News / The Legend of Vox Machina S3 – Episode 1
« on: October 27, 2024, 05:12:11 PM »
The Legend of Vox Machina S3 – Episode 1

Hello folks, and welcome back to Wrong Every Time. Today I am thrilled to announce we are returning to the adapted tabletop adventures of Vox Machina, that unruly band of heroes tasked with saving Tal’Dorei from the draconic Chroma Concave. Their escapades have proven both entertaining stories in their own right, and also persistent vehicles for discussion of tabletop gaming more generally. As someone who came late to tabletop gaming from a background in traditional fiction, I have a voracious appetite for any sort of lessons worth gleaning from the ramblings of Matt Mercer and his players, and have been impatiently awaiting this return to the field.


As for my own DnD adventures, it’s apparently been most of a goddamn year since we last checked in, so yes, I have news to report. The campaign I had at that point been running for around fourteen months came to an end in late winter, with my players battling an avatar of Asmodeus atop the high tower of the ninth circle of hell. It seemed an appropriately bombastic conclusion for my adventure, which followed the classic “the enemy you have been fighting was actually a pawn of the real threat” formula to swerve (with plentiful foreshadowing, mind you) from a pan-Dale civil war to a struggle to prevent hell’s emergence into the mortal realm. Old allies were recalled, grand foes were slain, and our sorcerer used grease to make the princess of hell fall on her ass at least three separate times.


Since then, we’ve begun a new campaign, with one of my campaign’s players DMing us through the on-book Curse of Strahd adventure. This has resulted in a chilling discovery: on-book DnD kinda sucks! It’s basically a sandbox designed for randomized NPC conversations and combat encounters, possessing none of the guided narrative focus and subsequent dramatic payoffs that is DnD as interpreted by groups like Critical Role. Fortunately, my group came prepared for just such a possibility, as this time we’re essentially creating our own wholly player-side character arcs, and doing our best to remain in-character all through our active sessions. I’ve been leading the charge with this, with my experience running a whole pile of NPCs making it easy to slip into the guise of Tilly the Goblin Cleric, who is a little intimidated by the gloomy world of Barovia, but doing her best to keep spirits high and limbs properly attached.


I’ve been further solidifying our player-side development through the creation of Tilly’s Reports, essentially formalized, in-character session notes that help to keep the party on the same general page dramatically. I’d be happy to share those and more news of our ongoing DnD trials later, but for now, it’s past time to get on with the adventures of Vox Machina. Onward!



Episode 1



We open with the twins flying high above the clouds on Vex’s broom, before Vax performs a high altitude drop straight towards a smoldering volcano, the molten remains of what was once their capital city. Narrative break points are useful for something like this, whether you’re actively segmenting your stories into seasons like this adaptation, or simply saying to your players “we pick up several weeks later, in the midst of a daring new operation.” When I was originally writing my campaign, the connective tissue between each individual quest was important, a key tool in establishing a sense of continuous momentum. Now I mostly return to DMing for individual post-campaign adventures, meaning I have the opportunity to begin sessions on hard resets like this, beginning with “the party sit at a table below deck as a raging sea tosses their boat” or whatnot. Narrative break points and the resets they facilitate are useful in fiction and tabletop play alike



Vax overhears a discussion between two of his draconic adversaries, where they mention that “Raishan’s mission is more critical than ever.” For all I said above, I assume this sequence was conveyed as something simple, like a scrying session, rather than a high-stakes infiltration. Having just one character be in active play for so long is a dicey proposition during tabletop play, but letting Vax flex his rogue abilities seems like a natural embellishment for adaptation


Turns out Thordak’s laid a whole bunch of eggs, leading into an impressively animated escape sequence employing some dramatic movement into depth


Cutting back to a day earlier, we return to Raishan’s secret meeting with Vox Machina. Flashbacks are another natural storytelling device that don’t really translate to tabletop gaming, as the implication that some event happened in the past means the players’ choices can’t impact the present, stripping them of agency. Another flourish presumably added for this adaptation, so we could open with the cliffhanger of Vax’s fate



This alliance with Raishan is a smart narrative beat. Vox Machina’s quest was largely Zelda-style formulaic before – collect the sacred stones, defeat the evil monsters. Placing a traitor within the enemy ranks complicates both the mechanical and moral drama here, while also implying a fluidity within this world and agency of its occupants that makes it feel less obviously gamified


Raishan reveals that a runic curse afflicts her, and that Thordak promised to cure it. The lesson here is don’t overcomplicate things that aren’t directly relevant to the party’s investment in the story – Raishan doesn’t need a laboriously exposited sob story, she just needs a compelling reason to genuinely desire alliance with the heroes. Place moral complexity and emotional ambiguity where it’s most relevant to the players’ desires, we’re not writing Chekhov here


Here, Thordak’s escape from imprisonment serves to clarify, not complicate, his character – it was precisely the manner of escape that drove him mad



“I assume you wish me dead, Ashari? Your wish will soon be granted. The pain grows worse every day.” Even this flourish keeps things morally simple – she’s basically promising to give herself a Disney Villain Death once the story is complete, relieving the party of the burden of executing a former ally


This is something I’ve noticed that on-book DnD is truly abysmal about, owing to its loyalty to the inherently preposterous moral alignment system. Genuinely good people seek rehabilitation rather than revenge, but according to DnD, bad actors are bad simply because they are evil to their core, and there is no way anything could change that. It’s a trite view of morality that isn’t just boring dramatically, it’s also self-sabotaging in terms of characterization – you can’t really play a genuinely good person within DnD’s system, as you’ll at best be either a fascist who executes all who deviate from goodness, or a naive fool who believes in the impossible ideal of redemption. Not a productive framework for stories that believe in things like moral complexity or character growth



Thordak’s eggs put an alleged clock on their adventures. Such inventions are largely just guidelines used to amp up the tension, and to dissuade the party from going off on side adventures once a story has reached a certain level of rising tension


Raishan says they still need the Plate of the Dawnmartyr, plate armor that can repel hellfire itself. We’re still pretty close to Zelda quest territory overall, which I imagine was partially due to Mercer not wanting to get too complicated with the party’s first campaign, and thus giving them extremely clear, gamified goals to achieve. If Curse of Strahd is anything to go by, that’s basically all the official DnD materials offer, at least


“I don’t suppose you brought this thing with you, in like a big bag, or I dunno, a tote?” Returning to the player side, I’m appreciating more the natural self-seriousness versus snark dynamic that tends to emerge between NPCs and players. I don’t break the fourth wall or anything with Tilly, but her naturally chipper, aw-shucks personality does make for a fun contrast with Barovia’s grim inhabitants



Keyleth tells Raishan to go fuck herself, ending any immediate hopes of alliance. A good character beat for Keyleth, though I assume this just means Mercer will weave her next entreaty in somewhere down the line, likely at a point where only allying with her will save them from some worse catastrophe. It’s a fine line, respecting character agency while also making sure the campaign actually works


Percy is unsurprisingly the first to consider the merits of alliance with Raishan, while Pike simply thinks it’d be badass to ride into battle on a dragon. A big moral question like this is a good device for letting the different perspectives and passions of the party shine


“Sometimes a stiff moral code must be bent for the greater good.” An extremely Percy line that of course only incenses Keyleth further. Excellent, natural conflict here



Nice use of foreground details and fireflies to create a sense of depth and seclusion in the composition as Vax talks to Keyleth


“It always feels like my opinions don’t count.” Keyleth’s words do a fine job of merging character acting with player growth – she was indeed just “along for the ride” for most of the early material, seemingly lacking the confidence to guide things like the twins or Percy’s players. Having that feed a growing sense of dislocation within the team is a smart way to turn that into in-universe storytelling


That growing confidence is then echoed by her actually kissing Vax, which unfortunately just prompts another terrible vision of everyone but Keyleth dead



We check in with our other couple the next morning, as Percy frets over their shitty options and his own culpability in bringing Raishan to his home. These private chats are a specific Mercer invention, and a good one – letting pairs of party members talk things out and develop their own relationships is an excellent way to add complexity to the group dynamic, and DnD is full of “who’ll take first watch” contrivances that can easily facilitate such moments. Of course, the question then shifts to player confidence – are your party members capable/desirous of sustaining such conversations without either the whole party present or prompts from the DM? It comes down to confidence and purpose of performance; in my own campaigns, this wouldn’t likely have worked for our last one, but would work fine now that we’re all largely playing in-voice anyway


Player romances, on the other hand, require a whole other level of confidence in divorcing yourself from your character for roleplay. I kinda doubt my party will ever get there, so I content my thirst for romance through NPC drama



They return via treeportation to their destroyed villa. Still can’t believe Mercer had the balls to gift them a beloved home and then immediately blow it up, but it’s certainly one way to demonstrate the world going to hell


The leadup back to our cold open allows for what’s essentially a heist narrative payoff, as our heroes explain all the roles they were performing in the background to facilitate Vax’s infiltration. Another form of storytelling which flat-out doesn’t work in DnD, where the action is always in the present tense, but which serves as a fine flourish for adaptation


Their counterattack shows off more of this scene’s expansive CG staging, facilitating more active camerawork



Percy frees Vax from the ice, who tells them that Raishan was right, and they need to run. This is a tricky thing to accomplish in DnD – creating a fight that the party is supposed to fail at, and thus at some point turn tail and flee. An unspoken promise of DnD is that the DM won’t try to actually make the party die, which can easily lead to a sort of assumption of invulnerability, an expectation that any fight they encounter is within their abilities. Breaking that trust for dramatic or mechanical reasons can result in excellent payoffs, but also requires clear signposting and a willing group of players, or potentially something like the introduction of an NPC they must protect rather than continue the fight


Hah, and here it is – Raishan reappears, right at a moment where they can’t afford not to make an alliance. Keyleth’s perspective is thus respected while still allowing the story to move forward



Raishan seals the deal by actually taking the last blast for them, declaring her allegiance in the strongest possible terms


Thus the party journeys to Ank’Harel on the continent of Marquet, seeking the platemail. Another distinctive cityscape defined by clear, iconic landmarks: here, the pink clay walls, bridges, and central tower. As I’ve said before, without the volume of prose available in a fantasy novel, tabletop cities must be defined through clear broad strokes, Civ-style legendary buildings


With no DM at hand, Gilmore provides our exposition regarding the city’s main features


Ooh, love these full party shots as they lurk in an alley by their target. The use of uneven shading pops as much here as it did back in the Feywilds



But before they can approach, Ripley strikes first, grabbing the plate and prompting a rooftop chase. I’ve dabbled in creating scenes like these, but ultimately couldn’t find a way to crack them – the trouble is, you just can’t effectively gamify large spaces with potentially divergent paths like this, meaning chase scenes naturally reduce to a series of skill checks prompted by things like “there’s a gap between the roofs” or “a guard lunges at you” or whatnot, with little of the sense of urgency and momentum that defines a cinematic chase scene. I might actually check the equivalent episode of Vox Machina’s tabletop sessions, just to see how Mercer handled this sequence


Meanwhile, Scanlan’s goofing off with Vex’s borrowed broom. A fine dramatic shorthand for Scanlan’s general, persistent issue of simply not taking this campaign seriously


Aw shit, seems like Ripley’s made a new deal with Percy’s old patron!



And Done


We’re right back into the action, and goddamn does this show give me a lot of things to talk about. It’s delightful to be checking back into with the reluctant heroes of Vox Machina, and the show’s production seems as strong as ever, rich in beautiful background art and dynamic action scenes. We’ve also run into plenty worth discussing regarding player agency and viable forms of tabletop conflict; I’m quite impressed with how Keyleth is coming into her own via her disagreement with this draconic alliance, and will almost certainly be digging into how Mercer conceived his rooftop chase sequence. Every adventure could use a good chase or two, and if Vox Machina possesses the tools to realize one, I’ll gladly take them!


This article was mad e possible by reader support . Thank you all for all that you do.


Source: The Legend of Vox Machina S3 – Episode 1

15
Anime News / Fall 2024 – Week 2 in Review
« on: October 25, 2024, 08:19:10 PM »
Fall 2024 – Week 2 in Review

Hello folks, and welcome the heck back to Wrong Every Time. It’s been a dubious week in seasonal anime, as Uzumaki’s second episode demonstrated a total collapse in animation quality, while Dandadan’s premiere proved perhaps a touch too frantic and boner-centric for my delicate sensibilities. Nonetheless, I charge bravely onward in this media wilderness, consoled by the fact that there will always, always be more fantastic films for me to watch. We hit a couple significant ones this week, pairing one of the greatest achievements of film’s early years with an intriguing recent innovation in horror cinema. And I’ve also been filling in more gaps in my anime education, by munching through the first half of Trigun’s iconic original adaptation. I’ll have more to say on that once I’m through, but for now, let’s charge through some films!



We first screened the original Metropolis, Fritz Lang’s silent masterpiece, centered on a city of the future engineered by its master Joh Fredersen. The business tycoons and socialites of the city’s utter strata live a charmed life among the city’s shining towers, while down below, the workers struggle and die to maintain the churning of its terrible machines. Drawn down from paradise by a mysterious stranger named Maria, Fredersen’s heir Freder learns of the plight facing Metropolis’ workers, and vows to become the mediator between the “head and the hands” of the city’s titans and underclass.


Metropolis is a gorgeous spectacle of lush production design and fervent idealism, presenting one of the most vividly realized fantasies I’ve seen in film, and populating it with larger-than-life icons of industrialized capitalism’s heroes and villains. Far divorced from the misguided obeisance to naturalism that has so fully infected modern cinema, its characters overflow with wild emotion, presenting through their ecstatic facial contortions a mirror of the grandiose scenery enveloping them.


The city itself is a persistent visual marvel, alternately drawing on cubist, futurist, and gothic art traditions to create a backdrop of overwhelming scale and beauty, and employing remarkable tricks of framing and visual juxtaposition in order to combine miniatures, painted backdrops, and towering full sets into a city that feels both dreamlike and tangible. It is easy to draw a line directly from Metropolis’ visual maximalism, romantic science fiction, and earnest revolutionary storytelling directly to the stories of Osamu Tezuka and beyond; in fact, I would say any fans of classic anime would find Metropolis a natural companion piece, or even Rosetta Stone, for the aesthetics and ambitions of Tezuka and his progeny.


But praising Metropolis in terms of its influence belies what an immediately captivating experience it is on its own terms. Brigitte Helm’s dual performance as the saintly Maria and amoral machine devil is electrifying, with scenes like her desperate attempt to ring the bells of the undercity appearing like a renaissance painting in action. Fritz Rasp delights as the Thin Man, an agent of capitalist inevitability who looms over the cast like a nefarious scarecrow. There are mad scientists and evil doppelgangers and sacrifices to Moloch – once you dispense with the weight of its historical significance, you discover one of the most thrilling, beautiful, and eminently watchable films in existence.



I next checked out All Hallows’ Eve, a ‘13 anthology horror film centered on a babysitter who’s watching two siblings over Halloween night. One of the kids discovers their Halloween candy is accompanied by an unmarked videotape, which turns out to contain a collection of horror shorts linked by the presence of “Art the Clown,” an evil clown that kills you. Of course, this isn’t any usual videotape – it’s a super-spooky cursed videotape, and watching just might make Art kill you, too!


You’ll have to excuse my deadpan, this film really sucked. There are fragments of decent material within the film’s three anthology pieces, but the entirety of the feature is held down by the simple fact that no one involved can sell a line. Every scene plays like a first table read by actors who are probably getting replaced anyway, the film’s scares rely entirely on unconvincing Spirit Halloween masks and gore, and Art the Clown himself never gains any definition or even just some malevolent charisma. I’d figured the fact that Art would springboard from this to his now three-entry-strong Terrifier franchise meant there must be some fun twist to his character, but there’s certainly no evidence of that here.



Next up was Skinamarink, the much-discussed festival circuit feature promising a horror experience like little else in the genre. The film is indeed a unique experience, a slow cinema exercise in minimalism that attempts to turn horror’s flourishes of terrible implication into the monster itself. We follow two young children whose parents mysteriously disappear in the night, alongside all the doors and windows leading out of their home. Through long held shots, heavy visual distortion, and warped cartoons droning in the background, Skinamarink evokes the encroaching presence of a something within their home, a hostile being they cannot dare to name.


For a while, the film didn’t really work for me. I got nothing out of Paranormal Activity, and have such general disdain for films that offer nothing but “what was that!?” bumps in the night that I have affectionately dubbed them “general spookums” features, horror movies for people who don’t actually like horror. And yet, as the minutes trailed on and the darkness grew more pronounced, I started to get it. The film carefully, unceasingly evokes that particular sense of dislocation one can only feel as a young child, when your parents aren’t home and you don’t know why, and the sudden rush of freedom can only do so much to paper over the underlying chasm of fear.


It’s clear that Skinamarink needs to make contact with some raw nerves of personal anxiety to truly grab you, but once it takes hold, the sense of nameless, formless evil invading this home is palpable, a hand of shadow slowly encircling the neck. The lack of cinematic mediation facilitates a greater sense of vulnerability, as hopes like “maybe dad will come back” or distractions like their ever-glowing television are snuffed out one by one. I have total respect for the film’s clarity of purpose, and though it didn’t always work for me, this is the kind of film that will undoubtedly be someone’s scariest movie of all time. A must-see for any student of horror’s manifold forms.



We finished up the week with Wild Zero, wherein the young would-be rocker Ace learns all about love and rock ‘n roll, helped along the way by his good friend Guitar Wolf (yes, from the band). After helping the group during an altercation with their manager, Ace is provided a whistle to blow if he ever needs their assistance. That opportunity comes sooner than expected when alien invaders start turning everyone into zombies, necessitating an extremely rocking counteroffensive by Ace, Guitar Wolf, Bass Wolf, Drum Wolf, and whoever else wants to join the wolf pack.


Wild Zero is a snot-nosed, irreverent midnight screening spectacle, full of exploding heads and rocking Guitar Wolf tunes. It is pretty much bombast incarnate, embodying a punk rock ethos not far removed from something like Tank Girl, and tethering its indulgent action and screeching waves of feedback to Guitar Wolf’s earnest declaration that “love has no race, nationality, or gender!” If you’re not cheering every time Guitar Wolf appears on screen, you’re doing it wrong – and trust me, you’ll be doing a lot of cheering by the time the man himself draws his guitar-sword to slay the alien menace. If you have any appreciation for earnest camp or rock ‘n roll, you’ll find a lot to love here – and if you are twelve years old, this will probably be the greatest film you have ever seen.



Source: Fall 2024 – Week 2 in Review

Pages: [1] 2 3 ... 16

Disclaimer : All pictures and media in this site and forum copyright to their respective owner. If you see any of your media on this site or forum and don't want it here, send a message with the details and the link to the media and we will remove it.